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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Environment
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Modules
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World
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Archiver
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ArchiveConstants.cs
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Author
Age
Files
Lines
*
* Put extensions on all assets in an archive
Justin Clarke Casey
2008-06-26
1
-5
/
+58
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
1
-1
/
+1
*
* minor: start saving current prims xml to an objects/ directory in the archive
Justin Clarke Casey
2008-06-21
1
-1
/
+1
*
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
2008-06-05
1
-1
/
+1
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
1
-1
/
+1
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
1
-0
/
+5
*
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
2008-06-03
1
-1
/
+1
*
Update svn properties.
Jeff Ames
2008-06-01
1
-45
/
+45
*
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
2008-05-31
1
-1
/
+6
*
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
2008-05-30
1
-0
/
+45