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path: root/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs (follow)
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-82/+0
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-211-2/+2
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* * Refactored some terrain brushes to move out some common functions into ↵Adam Frisby2008-03-121-0/+7
| | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
* Update svn properties.Jeff Ames2008-03-091-75/+75
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* * Implemented 'Revert' channel in Terrain Module.Adam Frisby2008-03-081-0/+75
* Added Revert Area, flood brush. * Added Revert Sphere, paint brush.