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path: root/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs (follow)
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-225/+0
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-211-10/+10
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* * Refactored some terrain brushes to move out some common functions into ↵Adam Frisby2008-03-121-0/+2
| | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
* * Fix to the OlsenSphere brush to make it more powerful.Adam Frisby2008-03-091-1/+1
| | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
* Update svn properties.Jeff Ames2008-03-091-223/+223
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* * New terrainmodule paint brush "Olsen Erosion"Adam Frisby2008-03-091-0/+223
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.