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path: root/OpenSim/Region/Environment/Modules/Terrain/ITerrainFloodEffect.cs (follow)
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-37/+0
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-211-2/+2
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* Update svn properties.Jeff Ames2008-03-141-37/+37
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* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby2008-03-141-0/+37
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.