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path: root/OpenSim/Region/Environment/Modules/Terrain/ITerrainFloodEffect.cs (follow)
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* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-211-2/+2
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* Update svn properties.Jeff Ames2008-03-141-37/+37
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* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby2008-03-141-0/+37
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.