aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Formatting cleanup.Jeff Ames2008-03-186-157/+157
|
* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby2008-03-142-65/+6
| | | | | | | | | | | flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
* * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2008-03-122-2/+64
| | | | | * Fixed a bug with the Smooth Area brush.
* * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2008-03-121-0/+3
|
* Update svn properties.Jeff Ames2008-03-091-60/+60
|
* * Implemented 'Revert' channel in Terrain Module.Adam Frisby2008-03-081-0/+60
| | | | | | * Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-045-6/+6
|
* Updated svn properties.Jeff Ames2008-03-034-289/+289
|
* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-035-4/+317
| | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
* * Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby2008-02-261-1/+1
|
* Update svn properties.Jeff Ames2008-02-261-30/+30
|
* * Reimplementing Terrain as Region ModulesAdam Frisby2008-02-261-0/+30
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.