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authorAdam Frisby2008-03-12 13:03:44 +0000
committerAdam Frisby2008-03-12 13:03:44 +0000
commitd62612582552842ae138de7bec66656448c8e568 (patch)
tree72c6156bb5716803b6d9c75efc15d119f5ec56fc /OpenSim/Region/Environment/Modules/Terrain/FloodBrushes
parent* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't supp... (diff)
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* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/FloodBrushes')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
index e7d0373..fd25a06 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
@@ -78,6 +78,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
78 { 78 {
79 for (y = 0; y < map.Height; y++) 79 for (y = 0; y < map.Height; y++)
80 { 80 {
81 if (!fillArea[x, y])
82 continue;
83
81 double average = 0.0; 84 double average = 0.0;
82 int avgsteps = 0; 85 int avgsteps = 0;
83 86