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path: root/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs (follow)
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-53/+0
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-211-2/+2
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-1/+1
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* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-031-4/+27
| | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
* * Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby2008-02-261-1/+1
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* Update svn properties.Jeff Ames2008-02-261-30/+30
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* * Reimplementing Terrain as Region ModulesAdam Frisby2008-02-261-0/+30
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.