Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Refactored Environment/Modules directory - modules now reside in their own ↵ | Adam Frisby | 2008-04-30 | 1 | -47/+0 |
| | | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. | ||||
* | * Terrain Module code has been reformatted to comply with guidelines. | Adam Frisby | 2008-04-21 | 1 | -4/+4 |
| | | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.) | ||||
* | Update svn properties. | Jeff Ames | 2008-04-06 | 1 | -47/+47 |
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* | * Whoops, forgot to include all the new terrain file loaders and things. | Adam Frisby | 2008-04-06 | 1 | -0/+47 |
* Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader |