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My fork of OpenSim for IG and MG, called SledjChisl.
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*
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
2009-02-10
1
-515
/
+0
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-2
/
+2
*
[previous VectorRender patch was from: Robert Smart
Dr Scofield
2009-02-02
1
-1
/
+1
*
[patching previous patch and also taking the chance of fixing the
Dr Scofield
2009-02-02
1
-2
/
+2
*
Merge branch 'vector' into OpenSimulator.org
Dr Scofield
2009-02-02
1
-22
/
+141
*
* More friendly OpenJpeg error handling.
Teravus Ovares
2009-01-21
1
-1
/
+11
*
Update svn properties, minor formatting cleanup.
Jeff Ames
2008-12-30
1
-1
/
+1
*
let you specify a hex number as the color in the vector rendering
Sean Dague
2008-12-19
1
-1
/
+11
*
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
2008-09-06
1
-7
/
+6
*
revert 5134. Changing these bitmaps to 24bit just breaks things, and they ne...
Sean Dague
2008-06-18
1
-1
/
+1
*
make neb happy. I found where we initialized the dynamic textures to
Sean Dague
2008-06-18
1
-1
/
+1
*
change the default drawing font from Times -> Arial, as
Sean Dague
2008-06-18
1
-4
/
+12
*
Formatting cleanup.
Jeff Ames
2008-05-16
1
-1
/
+1
*
* Rolled back a few changes.
Adam Frisby
2008-05-01
1
-3
/
+7
*
* Spring cleaning on Region.Environment.
Adam Frisby
2008-05-01
1
-7
/
+3
*
Update svn properties. Minor formatting cleanup.
Jeff Ames
2008-05-01
1
-368
/
+368
*
* Cruft removal step #1. Cleaning Modules directory.
Adam Frisby
2008-04-30
1
-62
/
+70
*
* Refactored Environment/Modules directory - modules now reside in their own ...
Adam Frisby
2008-04-30
1
-0
/
+361