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path: root/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs (follow)
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-515/+0
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
* [previous VectorRender patch was from: Robert SmartDr Scofield2009-02-021-1/+1
* [patching previous patch and also taking the chance of fixing theDr Scofield2009-02-021-2/+2
* Merge branch 'vector' into OpenSimulator.orgDr Scofield2009-02-021-22/+141
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-1/+11
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-1/+1
* let you specify a hex number as the color in the vector renderingSean Dague2008-12-191-1/+11
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-7/+6
* revert 5134. Changing these bitmaps to 24bit just breaks things, and they ne...Sean Dague2008-06-181-1/+1
* make neb happy. I found where we initialized the dynamic textures toSean Dague2008-06-181-1/+1
* change the default drawing font from Times -> Arial, asSean Dague2008-06-181-4/+12
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
* * Rolled back a few changes.Adam Frisby2008-05-011-3/+7
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-7/+3
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-368/+368
* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-62/+70
* * Refactored Environment/Modules directory - modules now reside in their own ...Adam Frisby2008-04-301-0/+361