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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Environment
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Modules
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Scripting
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DynamicTexture
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DynamicTextureModule.cs
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Author
Age
Files
Lines
*
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
Mike Mazur
2009-02-04
1
-10
/
+10
*
* Adds a synchronous jpeg decode for pre-caching purposes
Teravus Ovares
2009-01-23
1
-0
/
+7
*
* More friendly OpenJpeg error handling.
Teravus Ovares
2009-01-21
1
-1
/
+13
*
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
2008-09-06
1
-28
/
+40
*
Formatting cleanup.
Jeff Ames
2008-08-18
1
-4
/
+4
*
attempt to expire out old dynamic textures, so they don't grow forever.
Sean Dague
2008-06-30
1
-2
/
+7
*
revert 5134. Changing these bitmaps to 24bit just breaks things, and they ne...
Sean Dague
2008-06-18
1
-1
/
+1
*
make neb happy. I found where we initialized the dynamic textures to
Sean Dague
2008-06-18
1
-1
/
+1
*
tweak dynamic texture stuff after the meeting today. This should
Sean Dague
2008-06-17
1
-1
/
+7
*
* minor: Just a few documentation odds and ends
Justin Clarke Casey
2008-05-18
1
-2
/
+9
*
* Rolled back a few changes.
Adam Frisby
2008-05-01
1
-5
/
+5
*
* Spring cleaning on Region.Environment.
Adam Frisby
2008-05-01
1
-5
/
+5
*
Update svn properties. Minor formatting cleanup.
Jeff Ames
2008-05-01
1
-282
/
+282
*
* Spring cleaned a bunch of '//TODO: unused' marked functions.
Adam Frisby
2008-04-30
1
-6
/
+0
*
* Cruft removal step #1. Cleaning Modules directory.
Adam Frisby
2008-04-30
1
-35
/
+47
*
* Refactored Environment/Modules directory - modules now reside in their own ...
Adam Frisby
2008-04-30
1
-0
/
+277