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path: root/OpenSim/Region/Environment/Modules/GroupsModule.cs (follow)
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-278/+0
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-1/+3
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-30/+29
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* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-031-4/+2
| | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares2008-02-201-3/+220
| | | | Groups Module, made it shared to save on threads.
* * Optimized usingslbsa712007-10-301-2/+2
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* changes to pass nini config object to the modules that getSean Dague2007-10-191-61/+62
| | | | | | loaded so that they may read out any bits they are interested in
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-32/+32
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* getting all our line endings consistant againSean Dague2007-10-051-4/+4
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-12/+5
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-40/+40
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* Some work on Module loading/management.MW2007-09-041-0/+5
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added a Debug method to the Console/log class that has the Conditional ↵MW2007-08-311-0/+35
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.