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path: root/OpenSim/Region/Environment/Modules/ChatModule.cs (follow)
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* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-131-46/+15
| | | | to handle starting/stopping of the typing animation.
* refactored ChatModule a bit.Jeff Ames2007-12-101-88/+46
| | | | | misc cleanup and code convention fixes.
* removed old debugging code from IM and chat modulesJeff Ames2007-12-091-4/+0
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* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-1/+1
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-3/+3
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* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-4/+2
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* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-1/+1
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* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+1
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* cleaned up some mono compiler warningsJeff Ames2007-11-181-2/+2
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* enable typing animation for chat, maybeJeff Ames2007-11-121-53/+71
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* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
| | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-051-48/+51
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+1
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-301-115/+151
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-0/+2
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* remove debug lineSean Dague2007-10-231-1/+1
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* after a small misunderstanding with the match group numbersSean Dague2007-10-221-5/+8
| | | | | | | IRC relay mode now has much more sensible broadcast messages in world and ignores non PRIVMSG commands
* my confusion on matches vs. groups in regex. This should work a bit betterSean Dague2007-10-221-5/+5
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* make for nicer IRC messages. No promiss that this works yet, butSean Dague2007-10-221-4/+25
| | | | | | it is a first attempt. Will tune shortly.
* make IRC uglier for a while to get a better handle on writing a parser for ↵Sean Dague2007-10-221-1/+1
| | | | the messages
* nice catch by chi11ken that I was setting the wrong propertySean Dague2007-10-221-6/+6
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-167/+214
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-214/+167
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* attempt to fix the muliple repeat problem (that sdague is getting) in the ↵MW2007-10-221-5/+8
| | | | IRC chat bridge code.
* update so that distances aren't required in the config fileSean Dague2007-10-221-4/+7
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* pull the IRC portions into their own class. There is stillSean Dague2007-10-221-165/+206
| | | | | | | | something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.
* fix line ending mixing. Probably should put someSean Dague2007-10-211-124/+124
| | | | | | | wiki descriptions up on line endings so we don't keep ending up in this place.
* * Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby2007-10-201-5/+7
| | | | | | | the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
* * IRC ChatModule extension should now be more stable.Adam Frisby2007-10-191-5/+16
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* * Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby2007-10-191-4/+12
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* * Cross-border region chat should now work as long as both regions are part ↵Adam Frisby2007-10-191-59/+59
| | | | of the same simulator.
* * ChatModule is now shared between all scenes. (May be buggy.)Adam Frisby2007-10-191-18/+24
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* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-17/+59
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* enable IRC bridge via runtime configurationSean Dague2007-10-191-36/+49
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* changes to pass nini config object to the modules that getSean Dague2007-10-191-242/+243
| | | | | | loaded so that they may read out any bits they are interested in
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-213/+213
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* getting all our line endings consistant againSean Dague2007-10-051-213/+213
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-2/+2
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-2/+2
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * There. I think this concludes todays work on moving stuff to Broadcast()lbsa712007-09-211-2/+2
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* * Continuing refactoring of presencelbsa712007-09-211-6/+6
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-6/+6
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-2/+2
| | | | | * Refactored to prepare for some serious restructuring
* * Added TryGetAvatar to SceneManagerlbsa712007-09-201-201/+201
| | | | | * Refactored some names for clarity
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-26/+24
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-216/+216
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-46/+60
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.