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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-103-915/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-063-5/+4
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-041-18/+18
| | | | | - trim trailing whitespace
* white space & formatting cleanupDr Scofield2009-01-221-5/+4
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* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-221-2/+6
| | | | | | | | | | this patch makes load-oar a bit more tolerant to irrelevant differences in the oar file format. Directory entries are now ignored rather than trying to interpret them as files they hold which results in the load-oar failing. This change makes it easier to manually modify oar files.
* Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva2008-12-151-0/+9
| | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
* * Enable agent to agent transfer of inventory foldersJustin Clarke Casey2008-12-091-5/+0
| | | | | | * It should now be possible to give an entire folder to another avatar instead of just single items at a time
* * minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey2008-12-041-1/+1
| | | | couple of commits ago
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-041-35/+92
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* Make a couple log4net instances static readonly.Jeff Ames2008-12-031-1/+1
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* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-011-1/+1
| | | | starting something different
* Prevent a null reference when giving items.Melanie Thielker2008-11-211-0/+6
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* Use the message transfer module to pass items across the grid via the profileMelanie Thielker2008-11-171-9/+16
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* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-161-24/+25
| | | | | | fromAgentSession field.
* Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker2008-11-121-99/+117
| | | | | | | | destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-091-3/+3
| | | | | | | It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-081-3/+3
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* Make the inventory transfer module replacable in config.Melanie Thielker2008-11-011-0/+9
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* A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker2008-10-251-3/+3
| | | | | | signature
* * Restore loaded inventory items to the given folderJustin Clarke Casey2008-10-191-10/+47
| | | | | | | * Among many other deficiencies, currently a cache clear and relog is needed to see them, which is highly unsatisfactory * No user funcionality yet
* * move command line parsing code from inventory archive modules to opensim ↵Justin Clarke Casey2008-10-192-25/+24
| | | | | | | | | | server * use default inventory archive name if none is given * other minor cleanups * this facility is not useable yet
* * minor: remove warningsJustin Clarke Casey2008-09-291-3/+3
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* * reactor: move inventory archive classes into separate Inventory/Archiver ↵Justin Clarke Casey2008-09-292-4/+4
| | | | | | | | directory * This is not yet a real module (and is arguably not a region module anyway)
* * refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey2008-09-291-2/+2
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* * Move existing inventory module into a 'Transfer' namespace, since that is ↵Justin Clarke Casey2008-09-291-1/+1
| | | | the functional it actually fulfills
* * check in missing files that caused the previous build breakJustin Clarke Casey2008-09-292-0/+487
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-12/+12
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Make the check on inventory cache clearing more robust. AddressesMelanie Thielker2008-08-271-0/+36
| | | | | | | Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-1/+1
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-191-3/+25
| | | | | | the same simulator
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-1/+1
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* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-171-13/+23
| | | | | | to Scene.INventory.cs
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* * Rolled back a few changes.Adam Frisby2008-05-011-1/+1
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-1/+1
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-219/+219
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-50/+54
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+216
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.