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* Make the check on inventory cache clearing more robust. AddressesMelanie Thielker2008-08-271-0/+36
| | | | | | | Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-1/+1
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-191-3/+25
| | | | | | the same simulator
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-1/+1
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* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-171-13/+23
| | | | | | to Scene.INventory.cs
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* * Rolled back a few changes.Adam Frisby2008-05-011-1/+1
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-1/+1
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-219/+219
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-50/+54
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+216
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.