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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-52/+52
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* dr scofield's continuing warnings safari:Dr Scofield2008-06-271-1/+2
| | | | | | | * code caught lingering around with no real purpose other than causing warnings will be taken down.
* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-251-1/+1
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-19/+19
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* * This enables grid-wide instant messaging in a peer to peer with tracker ↵Teravus Ovares2008-06-011-23/+167
| | | | | | | | style way over XMLRPC. * Friend status updates are still only local, so you still won't know before instant messaging someone if they're online. * The server each user is on and the user server must be updated or the instant message won't get to the destination.
* * Committing more unfinished stuff. Nothing significant at the moment. IM ↵Teravus Ovares2008-06-011-11/+246
| | | | related.
* * Committing some stuff I'm working to make it so I can commit an upcoming ↵Teravus Ovares2008-06-011-3/+169
| | | | patch from Dahlia. IM type stuff. No big deal, not done.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-157/+157
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-37/+38
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+157
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.