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path: root/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs (follow)
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-286/+0
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+4
| | | | (this took a while to run).
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-071-1/+1
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-031-1/+0
| | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
* some changes to the initialising of AgentAssetTransactionModule to see if ↵MW2008-02-201-9/+23
| | | | they help with the xfer/grey avatar problems.
* Added copyright notices.Jeff Ames2008-02-171-1/+29
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* Renamed AgentAgentTransactionModule to the correct name of ↵MW2008-02-161-0/+244
AgentAssetTransactionModule