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* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-093-923/+0
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-062-3/+3
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-041-8/+8
| | | | | - trim trailing whitespace
* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-1/+2
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * Adds a synchronous jpeg decode for pre-caching purposesTeravus Ovares2009-01-231-0/+10
| | | | | * When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
* * Added some more commentsTeravus Ovares2009-01-221-1/+26
| | | | | | * Fixed up an outgoing packet * I <3 OpenSimulator
* * Add File cache for j2k layer decodes. This will make it so that the ↵Teravus Ovares2009-01-221-38/+304
| | | | server will decode the j2k stream once and cache it to disk so that the cache is saved across sim restarts.
* * Restore commented out isdone assertions in TextureSendTests.T010_SendPkg()Justin Clarke Casey2009-01-211-2/+2
| | | | | | * These still appear to suceed with the current code!
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-29/+45
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* * Set SVN PropertiesTeravus Ovares2009-01-191-215/+215
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* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-192-2/+217
| | | | | * Updates LibOMV to r2362
* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-161-1/+1
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * minor: Future archiver test stubJustin Clarke Casey2009-01-161-1/+1
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* * Extended TextureSenderTests and modified TestClient.cs with new methodsSean Dague2009-01-131-8/+126
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble2009-01-102-208/+101
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* Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble2009-01-102-101/+208
| | | | - Mantis #2655
* * Establish placeholder for future TextureSender testsJustin Clarke Casey2009-01-082-3/+60
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* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-207/+100
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-181-2/+1
| | | | | | texture sending. Grain of salt not included.
* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data
* Fix a few small issues with the progressive texture-download:Homer Horwitz2008-11-171-6/+8
| | | | | | | | | | | | - The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
* * Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey2008-11-171-99/+169
| | | | | | | * Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
* * refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey2008-10-151-9/+4
| | | | LLClientView
* * refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey2008-10-151-6/+3
| | | | descriptive of its actual function
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* more warnings to go.Dr Scofield2008-06-271-4/+10
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* Formatting cleanup.Jeff Ames2008-05-161-5/+5
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* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-21/+12
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-0/+3
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* * Rolled back a few changes.Adam Frisby2008-05-011-10/+9
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-9/+10
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-222/+222
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-44/+47
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+220
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.