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path: root/OpenSim/Region/Environment/Modules/Agent/TextureSender (follow)
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* more warnings to go.Dr Scofield2008-06-271-4/+10
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* Formatting cleanup.Jeff Ames2008-05-161-5/+5
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* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-21/+12
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-0/+3
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* * Rolled back a few changes.Adam Frisby2008-05-011-10/+9
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-9/+10
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-222/+222
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-44/+47
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+220
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.