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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-064-7/+6
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-042-31/+31
| | | | | - trim trailing whitespace
* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-244-126/+299
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-1/+1
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* Add group permissions to agent inventory.Melanie Thielker2008-11-141-0/+1
| | | | | | | | | | Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
* * Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares2008-11-142-1/+10
| | | | | | | using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
* - Fix Util.UnixTimeSinceEpoch:Homer Horwitz2008-10-181-1/+2
| | | | | | | | | | | | * Unix epoch starts at midnight, not at 8:00am * All date/time handling should be done in UTC in the server, not in the local timezone. * Refactor out repeated computation of a constant value - Added setting of CreationTime to some places where inventoryitems are created This fixes Mantis#2390.
* * refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey2008-10-151-0/+12
| | | | there are some circumstances in which not finding a user is not an error
* * minor: remove warningsJustin Clarke Casey2008-09-262-8/+4
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* * refactor: do a tiny bit of cleanupJustin Clarke Casey2008-09-261-40/+46
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* * refactor: split out AssetXferUploaderJustin Clarke Casey2008-09-263-285/+312
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* * refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2008-09-262-192/+227
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* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-262-30/+75
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-062-29/+29
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Change to no longer check funds on temp texture uploads.Melanie Thielker2008-08-231-2/+3
| | | | | | This fixes the "no funds" message on rebake.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-0/+1
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-231-1/+18
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-3/+0
| | | | | | | | * Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
* Clean out some crufty in AvatarFactoryModule Sean Dague2008-05-211-0/+2
| | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
* Formatting cleanup.Jeff Ames2008-05-171-1/+1
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* * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded ↵Teravus Ovares2008-05-161-3/+4
| | | | assets on disk write from Melane. Thanks Melanie!
* Formatting cleanup.Jeff Ames2008-05-162-7/+7
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* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-19/+8
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* * Experiment in Zerocoding.Teravus Ovares2008-05-101-0/+3
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* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-031-1/+1
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-031-1/+1
| | | | | | * Remove old framework asset transactions files which were region modularized
* * Rolled back a few changes.Adam Frisby2008-05-012-14/+19
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-012-19/+14
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-012-701/+701
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-302-64/+74
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-302-0/+693
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.