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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Modules/Agent/AssetTransaction
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs34
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs24
2 files changed, 29 insertions, 29 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index bc1d710..c46c4a4 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -28,8 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using libsecondlife; 31using OpenMetaverse;
32using libsecondlife.Packets; 32using OpenMetaverse.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35 35
@@ -46,18 +46,18 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
46 // Fields 46 // Fields
47 private bool m_dumpAssetsToFile; 47 private bool m_dumpAssetsToFile;
48 public AgentAssetTransactionsManager Manager; 48 public AgentAssetTransactionsManager Manager;
49 public LLUUID UserID; 49 public UUID UserID;
50 public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); 50 public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
51 51
52 // Methods 52 // Methods
53 public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) 53 public AgentAssetTransactions(UUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
54 { 54 {
55 UserID = agentID; 55 UserID = agentID;
56 Manager = manager; 56 Manager = manager;
57 m_dumpAssetsToFile = dumpAssetsToFile; 57 m_dumpAssetsToFile = dumpAssetsToFile;
58 } 58 }
59 59
60 public AssetXferUploader RequestXferUploader(LLUUID transactionID) 60 public AssetXferUploader RequestXferUploader(UUID transactionID)
61 { 61 {
62 if (!XferUploaders.ContainsKey(transactionID)) 62 if (!XferUploaders.ContainsKey(transactionID))
63 { 63 {
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
90 } 90 }
91 } 91 }
92 92
93 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 93 public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
94 uint callbackID, string description, string name, sbyte invType, 94 uint callbackID, string description, string name, sbyte invType,
95 sbyte type, byte wearableType, uint nextOwnerMask) 95 sbyte type, byte wearableType, uint nextOwnerMask)
96 { 96 {
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
102 } 102 }
103 } 103 }
104 104
105 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, 105 public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
106 InventoryItemBase item) 106 InventoryItemBase item)
107 { 107 {
108 if (XferUploaders.ContainsKey(transactionID)) 108 if (XferUploaders.ContainsKey(transactionID))
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
116 /// </summary> 116 /// </summary>
117 /// <param name="transactionID"></param> 117 /// <param name="transactionID"></param>
118 /// <returns>The asset if the upload has completed, null if it has not.</returns> 118 /// <returns>The asset if the upload has completed, null if it has not.</returns>
119 public AssetBase GetTransactionAsset(LLUUID transactionID) 119 public AssetBase GetTransactionAsset(UUID transactionID)
120 { 120 {
121 if (XferUploaders.ContainsKey(transactionID)) 121 if (XferUploaders.ContainsKey(transactionID))
122 { 122 {
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
143 // Fields 143 // Fields
144 public bool AddToInventory; 144 public bool AddToInventory;
145 public AssetBase Asset; 145 public AssetBase Asset;
146 public LLUUID InventFolder = LLUUID.Zero; 146 public UUID InventFolder = UUID.Zero;
147 private sbyte invType = 0; 147 private sbyte invType = 0;
148 private bool m_createItem = false; 148 private bool m_createItem = false;
149 private string m_description = String.Empty; 149 private string m_description = String.Empty;
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
154 private AgentAssetTransactions m_userTransactions; 154 private AgentAssetTransactions m_userTransactions;
155 private uint nextPerm = 0; 155 private uint nextPerm = 0;
156 private IClientAPI ourClient; 156 private IClientAPI ourClient;
157 public LLUUID TransactionID = LLUUID.Zero; 157 public UUID TransactionID = UUID.Zero;
158 private sbyte type = 0; 158 private sbyte type = 0;
159 public bool UploadComplete; 159 public bool UploadComplete;
160 private byte wearableType = 0; 160 private byte wearableType = 0;
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
210 /// <param name="packetID"></param> 210 /// <param name="packetID"></param>
211 /// <param name="data"></param> 211 /// <param name="data"></param>
212 /// <returns>True if the transfer is complete, false otherwise</returns> 212 /// <returns>True if the transfer is complete, false otherwise</returns>
213 public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, 213 public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data,
214 bool storeLocal, bool tempFile) 214 bool storeLocal, bool tempFile)
215 { 215 {
216 ourClient = remoteClient; 216 ourClient = remoteClient;
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
297 fs.Close(); 297 fs.Close();
298 } 298 }
299 299
300 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 300 public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
301 uint callbackID, string description, string name, sbyte invType, 301 uint callbackID, string description, string name, sbyte invType,
302 sbyte type, byte wearableType, uint nextOwnerMask) 302 sbyte type, byte wearableType, uint nextOwnerMask)
303 { 303 {
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
321 } 321 }
322 } 322 }
323 323
324 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, 324 public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
325 InventoryItemBase item) 325 InventoryItemBase item)
326 { 326 {
327 if (TransactionID == transactionID) 327 if (TransactionID == transactionID)
@@ -332,7 +332,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
332 332
333 if (userInfo != null) 333 if (userInfo != null)
334 { 334 {
335 LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId); 335 UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
336 336
337 AssetBase asset 337 AssetBase asset
338 = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( 338 = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
@@ -346,7 +346,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
346 if (asset != null && asset.FullID == assetID) 346 if (asset != null && asset.FullID == assetID)
347 { 347 {
348 // Assets never get updated, new ones get created 348 // Assets never get updated, new ones get created
349 asset.FullID = LLUUID.Random(); 349 asset.FullID = UUID.Random();
350 asset.Name = item.Name; 350 asset.Name = item.Name;
351 asset.Description = item.Description; 351 asset.Description = item.Description;
352 asset.Type = (sbyte) item.AssetType; 352 asset.Type = (sbyte) item.AssetType;
@@ -371,7 +371,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
371 InventoryItemBase item = new InventoryItemBase(); 371 InventoryItemBase item = new InventoryItemBase();
372 item.Owner = ourClient.AgentId; 372 item.Owner = ourClient.AgentId;
373 item.Creator = ourClient.AgentId; 373 item.Creator = ourClient.AgentId;
374 item.ID = LLUUID.Random(); 374 item.ID = UUID.Random();
375 item.AssetID = Asset.FullID; 375 item.AssetID = Asset.FullID;
376 item.Description = m_description; 376 item.Description = m_description;
377 item.Name = m_name; 377 item.Name = m_name;
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
index b1cbdcc..e6e27be 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using OpenMetaverse;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
40{ 40{
41 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions 41 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
42 { 42 {
43 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 43 private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
44 private bool m_dumpAssetsToFile = false; 44 private bool m_dumpAssetsToFile = false;
45 private Scene m_scene = null; 45 private Scene m_scene = null;
46 46
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
53 53
54 #region IAgentAssetTransactions Members 54 #region IAgentAssetTransactions Members
55 55
56 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 56 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
57 uint callbackID, string description, string name, sbyte invType, 57 uint callbackID, string description, string name, sbyte invType,
58 sbyte type, byte wearableType, uint nextOwnerMask) 58 sbyte type, byte wearableType, uint nextOwnerMask)
59 { 59 {
@@ -61,13 +61,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
61 wearableType, nextOwnerMask); 61 wearableType, nextOwnerMask);
62 } 62 }
63 63
64 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, 64 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
65 InventoryItemBase item) 65 InventoryItemBase item)
66 { 66 {
67 m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); 67 m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
68 } 68 }
69 69
70 public void RemoveAgentAssetTransactions(LLUUID userID) 70 public void RemoveAgentAssetTransactions(UUID userID)
71 { 71 {
72 m_transactionManager.RemoveAgentAssetTransactions(userID); 72 m_transactionManager.RemoveAgentAssetTransactions(userID);
73 } 73 }
@@ -146,8 +146,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
146 /// <summary> 146 /// <summary>
147 /// Each agent has its own singleton collection of transactions 147 /// Each agent has its own singleton collection of transactions
148 /// </summary> 148 /// </summary>
149 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = 149 private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
150 new Dictionary<LLUUID, AgentAssetTransactions>(); 150 new Dictionary<UUID, AgentAssetTransactions>();
151 151
152 /// <summary> 152 /// <summary>
153 /// Should we dump uploaded assets to the filesystem? 153 /// Should we dump uploaded assets to the filesystem?
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
168 /// </summary> 168 /// </summary>
169 /// <param name="userID"></param> 169 /// <param name="userID"></param>
170 /// <returns></returns> 170 /// <returns></returns>
171 private AgentAssetTransactions GetUserTransactions(LLUUID userID) 171 private AgentAssetTransactions GetUserTransactions(UUID userID)
172 { 172 {
173 lock (AgentTransactions) 173 lock (AgentTransactions)
174 { 174 {
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
188 /// from a scene (and hence won't be making any more transactions here). 188 /// from a scene (and hence won't be making any more transactions here).
189 /// </summary> 189 /// </summary>
190 /// <param name="userID"></param> 190 /// <param name="userID"></param>
191 public void RemoveAgentAssetTransactions(LLUUID userID) 191 public void RemoveAgentAssetTransactions(UUID userID)
192 { 192 {
193 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); 193 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
194 194
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
214 /// <param name="type"></param> 214 /// <param name="type"></param>
215 /// <param name="wearableType"></param> 215 /// <param name="wearableType"></param>
216 /// <param name="nextOwnerMask"></param> 216 /// <param name="nextOwnerMask"></param>
217 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 217 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
218 uint callbackID, string description, string name, sbyte invType, 218 uint callbackID, string description, string name, sbyte invType,
219 sbyte type, byte wearableType, uint nextOwnerMask) 219 sbyte type, byte wearableType, uint nextOwnerMask)
220 { 220 {
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
237 /// <param name="remoteClient"></param> 237 /// <param name="remoteClient"></param>
238 /// <param name="transactionID"></param> 238 /// <param name="transactionID"></param>
239 /// <param name="item"></param> 239 /// <param name="item"></param>
240 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, 240 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
241 InventoryItemBase item) 241 InventoryItemBase item)
242 { 242 {
243 m_log.DebugFormat( 243 m_log.DebugFormat(
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
259 /// <param name="type"></param> 259 /// <param name="type"></param>
260 /// <param name="data"></param></param> 260 /// <param name="data"></param></param>
261 /// <param name="tempFile"></param> 261 /// <param name="tempFile"></param>
262 public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, 262 public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
263 byte[] data, bool storeLocal, bool tempFile) 263 byte[] data, bool storeLocal, bool tempFile)
264 { 264 {
265 if (((AssetType)type == AssetType.Texture || 265 if (((AssetType)type == AssetType.Texture ||