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path: root/OpenSim/Region/Environment/ModuleLoader.cs (follow)
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* changes to pass nini config object to the modules that getSean Dague2007-10-191-202/+205
* * Removed some commentslbsa712007-10-181-6/+0
* Added "LoadImageUrl" module , that is a dynamic texture render, that works wi...MW2007-10-151-1/+1
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* Change warning from "not a valid assembly" to "not a module assembly"Charles Krinke2007-10-111-1/+1
* * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to ...lbsa712007-10-101-1/+1
* * Now loading modules from ScriptEngines directory as well.lbsa712007-10-101-31/+2
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-162/+209
* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-1/+7
* getting all our line endings consistant againSean Dague2007-10-051-155/+155
* more refactoringMW2007-10-031-142/+142
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-35/+31
* fixing me some line endingsSean Dague2007-09-171-160/+160
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-16/+17
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-0/+3
* Some work on Module loading/management.MW2007-09-041-16/+58
* Added a Debug method to the Console/log class that has the Conditional attrib...MW2007-08-311-3/+21
* Taken the old scripting engine out of Region.Environment and moved it into a ...MW2007-08-281-0/+3
* Start of trying to make Region/Scene more modular. MW2007-08-281-0/+93