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* Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-242-5/+0
* extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)2011-08-241-9/+14
* Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-242-2/+12
* return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
* refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-241-2/+100
* refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
* add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-242-2/+32
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-10/+25
* rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-232-7/+6
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-239-16/+4
* replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-51/+27
* replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)2011-08-231-7/+28
* If an object failed to attach due to an exception, then try and detach it fro...Justin Clark-Casey (justincc)2011-08-231-1/+2
* If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-55/+80
* Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...Snoopy Pfeffer2011-08-221-1/+12
* Add avatar and attachments to llRegionSayBlueWall2011-08-201-4/+67
* Add llRegionSayToBlueWall2011-08-191-0/+21
* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-13/+32
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+2
* comment out noisy attachments loggingJustin Clark-Casey (justincc)2011-08-171-5/+5
* For now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventory...Justin Clark-Casey (justincc)2011-08-171-5/+5
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-2/+2
* extend test to check that there is one attachment and that it has the right nameJustin Clark-Casey (justincc)2011-08-171-1/+6
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-173-7/+29
* Add new FireAndForgetMethod.None.Justin Clark-Casey (justincc)2011-08-161-13/+33
* Move some previously common code back into separate tests. Remove unused reg...Justin Clark-Casey (justincc)2011-08-161-10/+9
* Isolate existing incomplete attachments tests rather than have them rely on e...Justin Clark-Casey (justincc)2011-08-161-5/+5
* drop number of attachments in test from 3 to 2 to reduce text complexityJustin Clark-Casey (justincc)2011-08-161-4/+1
* remove setting up of second scene in attachments since it's not currently usedJustin Clark-Casey (justincc)2011-08-161-24/+21
* relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-0/+172
* minor: change some comment text in flotsam asset cacheJustin Clark-Casey (justincc)2011-08-161-4/+3
* On Flotsam asset cache, go back to moving the file from the temporary locatio...Justin Clark-Casey (justincc)2011-08-161-26/+47
* WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeout...Snoopy Pfeffer2011-08-141-19/+187
* Fix a problem in the Flotsam asset cache where assets were being put into the...Justin Clark-Casey (justincc)2011-08-131-2/+6
* Fix a bug preventing region modules from creating trees at anything but the d...Aaron Duffy2011-08-131-3/+3
* If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)2011-08-121-1/+5
* minor: change login enable/disable messages in last commit so that they occur...Justin Clark-Casey (justincc)2011-08-121-2/+2
* minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)2011-08-121-4/+2
* When saving appearance, only save the baked textures, not the other face text...Justin Clark-Casey (justincc)2011-08-121-5/+43
* minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)2011-08-111-1/+1
* comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)2011-08-112-2/+3
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-2/+2
* When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-091-1/+5
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-092-24/+65
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-1/+1
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-069-45/+45
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0610-56/+56
* refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)2011-08-051-4/+1
* Instead of moving the file to its final place when FlotsamCache writes to dis...Justin Clark-Casey (justincc)2011-08-051-2/+7
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-37/+32