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authorJustin Clark-Casey (justincc)2011-08-22 23:59:48 +0100
committerJustin Clark-Casey (justincc)2011-08-22 23:59:48 +0100
commitd328046efbcd7449e0421f72138f48272f514481 (patch)
tree57534b6ccf769e89a886f8b77d49c4d8e79e27d1 /OpenSim/Region/CoreModules
parentAdd warning log message to say which attachment fails validation in order to ... (diff)
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If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs135
1 files changed, 80 insertions, 55 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 97a1be6..c96de3a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -105,6 +105,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
105 105
106 try 106 try
107 { 107 {
108 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
109
110 if (sp == null)
111 {
112 m_log.ErrorFormat(
113 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
114 return;
115 }
116
108 // If we can't take it, we can't attach it! 117 // If we can't take it, we can't attach it!
109 SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID); 118 SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
110 if (part == null) 119 if (part == null)
@@ -123,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
123 AttachmentPt &= 0x7f; 132 AttachmentPt &= 0x7f;
124 133
125 // Calls attach with a Zero position 134 // Calls attach with a Zero position
126 if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false)) 135 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
127 { 136 {
128 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 137 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
129 138
@@ -136,12 +145,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
136 } 145 }
137 catch (Exception e) 146 catch (Exception e)
138 { 147 {
139 m_log.DebugFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}", e); 148 m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
140 } 149 }
141 } 150 }
142 151
143 public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent) 152 public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
144 { 153 {
154 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
155
156 if (sp == null)
157 {
158 m_log.ErrorFormat(
159 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
160 return false;
161 }
162
163 return AttachObject(sp, group, AttachmentPt, silent);
164 }
165
166 public bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent)
167 {
145 Vector3 attachPos = group.AbsolutePosition; 168 Vector3 attachPos = group.AbsolutePosition;
146 169
147 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 170 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
@@ -175,32 +198,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
175 group.AbsolutePosition = attachPos; 198 group.AbsolutePosition = attachPos;
176 199
177 // Remove any previous attachments 200 // Remove any previous attachments
178 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
179 UUID itemID = UUID.Zero; 201 UUID itemID = UUID.Zero;
180 if (sp != null) 202 foreach (SceneObjectGroup grp in sp.Attachments)
181 { 203 {
182 foreach (SceneObjectGroup grp in sp.Attachments) 204 if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
183 { 205 {
184 if (grp.GetAttachmentPoint() == (byte)AttachmentPt) 206 itemID = grp.GetFromItemID();
185 { 207 break;
186 itemID = grp.GetFromItemID();
187 break;
188 }
189 } 208 }
190 if (itemID != UUID.Zero)
191 DetachSingleAttachmentToInv(itemID, remoteClient);
192 } 209 }
193 210
211 if (itemID != UUID.Zero)
212 DetachSingleAttachmentToInv(itemID, sp);
213
194 if (group.GetFromItemID() == UUID.Zero) 214 if (group.GetFromItemID() == UUID.Zero)
195 { 215 {
196 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID); 216 m_scene.attachObjectAssetStore(sp.ControllingClient, group, sp.UUID, out itemID);
197 } 217 }
198 else 218 else
199 { 219 {
200 itemID = group.GetFromItemID(); 220 itemID = group.GetFromItemID();
201 } 221 }
202 222
203 ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group); 223 ShowAttachInUserInventory(sp, AttachmentPt, itemID, group);
204 224
205 AttachToAgent(sp, group, AttachmentPt, attachPos, silent); 225 AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
206 226
@@ -229,19 +249,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
229// m_log.DebugFormat( 249// m_log.DebugFormat(
230// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", 250// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
231// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); 251// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
252
253 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
254
255 if (sp == null)
256 {
257 m_log.ErrorFormat(
258 "[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()",
259 remoteClient.Name, remoteClient.AgentId);
260 return UUID.Zero;
261 }
232 262
233 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 263 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
234 // be removed when that functionality is implemented in opensim 264 // be removed when that functionality is implemented in opensim
235 AttachmentPt &= 0x7f; 265 AttachmentPt &= 0x7f;
236 266
237 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 267 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, AttachmentPt);
238 268
239 if (updateInventoryStatus) 269 if (updateInventoryStatus)
240 { 270 {
241 if (att == null) 271 if (att == null)
242 ShowDetachInUserInventory(itemID, remoteClient); 272 ShowDetachInUserInventory(itemID, sp.ControllingClient);
243 else 273 else
244 ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt); 274 ShowAttachInUserInventory(att, sp, itemID, AttachmentPt);
245 } 275 }
246 276
247 if (null == att) 277 if (null == att)
@@ -250,15 +280,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
250 return att.UUID; 280 return att.UUID;
251 } 281 }
252 282
253 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 283 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
254 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 284 ScenePresence sp, UUID itemID, uint AttachmentPt)
255 { 285 {
256 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 286 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
257 if (invAccess != null) 287 if (invAccess != null)
258 { 288 {
259 SceneObjectGroup objatt = invAccess.RezObject(remoteClient, 289 SceneObjectGroup objatt = invAccess.RezObject(sp.ControllingClient,
260 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 290 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
261 false, false, remoteClient.AgentId, true); 291 false, false, sp.UUID, true);
262 292
263// m_log.DebugFormat( 293// m_log.DebugFormat(
264// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", 294// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
@@ -277,10 +307,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
277 // This will throw if the attachment fails 307 // This will throw if the attachment fails
278 try 308 try
279 { 309 {
280 AttachObject(remoteClient, objatt, AttachmentPt, false); 310 AttachObject(sp, objatt, AttachmentPt, false);
281 } 311 }
282 catch 312 catch (Exception e)
283 { 313 {
314 m_log.ErrorFormat(
315 "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
316 objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
317
284 // Make sure the object doesn't stick around and bail 318 // Make sure the object doesn't stick around and bail
285 m_scene.DeleteSceneObject(objatt, false); 319 m_scene.DeleteSceneObject(objatt, false);
286 return null; 320 return null;
@@ -295,13 +329,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
295 objatt.ResumeScripts(); 329 objatt.ResumeScripts();
296 330
297 // Do this last so that event listeners have access to all the effects of the attachment 331 // Do this last so that event listeners have access to all the effects of the attachment
298 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 332 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
299 } 333 }
300 else 334 else
301 { 335 {
302 m_log.WarnFormat( 336 m_log.WarnFormat(
303 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", 337 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
304 itemID, remoteClient.Name, AttachmentPt); 338 itemID, sp.Name, AttachmentPt);
305 } 339 }
306 340
307 return objatt; 341 return objatt;
@@ -314,12 +348,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
314 /// Update the user inventory to the attachment of an item 348 /// Update the user inventory to the attachment of an item
315 /// </summary> 349 /// </summary>
316 /// <param name="att"></param> 350 /// <param name="att"></param>
317 /// <param name="remoteClient"></param> 351 /// <param name="sp"></param>
318 /// <param name="itemID"></param> 352 /// <param name="itemID"></param>
319 /// <param name="AttachmentPt"></param> 353 /// <param name="AttachmentPt"></param>
320 /// <returns></returns> 354 /// <returns></returns>
321 protected UUID ShowAttachInUserInventory( 355 private UUID ShowAttachInUserInventory(
322 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 356 SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt)
323 { 357 {
324// m_log.DebugFormat( 358// m_log.DebugFormat(
325// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 359// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
@@ -328,16 +362,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
328 if (!att.IsDeleted) 362 if (!att.IsDeleted)
329 AttachmentPt = att.RootPart.AttachmentPoint; 363 AttachmentPt = att.RootPart.AttachmentPoint;
330 364
331 ScenePresence presence; 365 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
332 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 366 item = m_scene.InventoryService.GetItem(item);
333 {
334 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
335 item = m_scene.InventoryService.GetItem(item);
336 367
337 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); 368 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
338 if (changed && m_scene.AvatarFactory != null) 369 if (changed && m_scene.AvatarFactory != null)
339 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 370 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
340 }
341 371
342 return att.UUID; 372 return att.UUID;
343 } 373 }
@@ -345,12 +375,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
345 /// <summary> 375 /// <summary>
346 /// Update the user inventory to reflect an attachment 376 /// Update the user inventory to reflect an attachment
347 /// </summary> 377 /// </summary>
348 /// <param name="remoteClient"></param> 378 /// <param name="sp"></param>
349 /// <param name="AttachmentPt"></param> 379 /// <param name="AttachmentPt"></param>
350 /// <param name="itemID"></param> 380 /// <param name="itemID"></param>
351 /// <param name="att"></param> 381 /// <param name="att"></param>
352 protected void ShowAttachInUserInventory( 382 private void ShowAttachInUserInventory(
353 IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 383 ScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
354 { 384 {
355// m_log.DebugFormat( 385// m_log.DebugFormat(
356// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 386// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
@@ -374,16 +404,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
374 return; 404 return;
375 } 405 }
376 406
377 ScenePresence presence; 407 InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
378 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 408 item = m_scene.InventoryService.GetItem(item);
379 { 409 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
380 // XXYY!! 410 if (changed && m_scene.AvatarFactory != null)
381 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 411 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
382 item = m_scene.InventoryService.GetItem(item);
383 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
384 if (changed && m_scene.AvatarFactory != null)
385 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
386 }
387 } 412 }
388 413
389 public void DetachObject(uint objectLocalID, IClientAPI remoteClient) 414 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
@@ -407,9 +432,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
407 bool changed = presence.Appearance.DetachAttachment(itemID); 432 bool changed = presence.Appearance.DetachAttachment(itemID);
408 if (changed && m_scene.AvatarFactory != null) 433 if (changed && m_scene.AvatarFactory != null)
409 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); 434 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
410 }
411 435
412 DetachSingleAttachmentToInv(itemID, remoteClient); 436 DetachSingleAttachmentToInv(itemID, presence);
437 }
413 } 438 }
414 439
415 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 440 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
@@ -447,7 +472,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
447 472
448 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 473 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
449 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 474 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
450 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) 475 private void DetachSingleAttachmentToInv(UUID itemID, ScenePresence sp)
451 { 476 {
452 if (itemID == UUID.Zero) // If this happened, someone made a mistake.... 477 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
453 return; 478 return;
@@ -474,7 +499,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
474 if (p.Inventory.ContainsScripts()) 499 if (p.Inventory.ContainsScripts())
475 group.HasGroupChanged = true; 500 group.HasGroupChanged = true;
476 501
477 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); 502 UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID);
478 m_scene.DeleteSceneObject(group, false); 503 m_scene.DeleteSceneObject(group, false);
479 return; 504 return;
480 } 505 }