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* Fix a very recent regression from llAttachToAvatar() fix where I ↵Justin Clark-Casey (justincc)2011-08-261-5/+1
| | | | accidentally stopped normal script state persistence on login/logout and attach/detach
* Remove forcing of phantom on ground attached objects - attachments can be ↵Justin Clark-Casey (justincc)2011-08-242-5/+0
| | | | | | both non-phantom and flagged as physical. As per Melanie
* extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)2011-08-241-9/+14
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* Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-242-2/+12
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* return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
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* refactor: move Scene.Inventory.attachObjectAssetStore() into ↵Justin Clark-Casey (justincc)2011-08-241-2/+100
| | | | AttachmentsModule.AddSceneObjectAsAttachment()
* refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
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* add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-242-2/+32
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* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-10/+25
| | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
* rename AttachmentsModule.ShowDetachInUserInventory() to ↵Justin Clark-Casey (justincc)2011-08-232-7/+6
| | | | DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-239-16/+4
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* replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-51/+27
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* replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)2011-08-231-7/+28
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* If an object failed to attach due to an exception, then try and detach it ↵Justin Clark-Casey (justincc)2011-08-231-1/+2
| | | | | | | from the avatar's list of attachments as well as delete it from the scene. This may help with the "Inconsistent attachment state" errors seen on teleport. See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
* If an attachment fails, then start logging the exception for now, in order ↵Justin Clark-Casey (justincc)2011-08-221-55/+80
| | | | | | to help with the inconsistent state bug. This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
* Thanks Neil Canham for fixing bulk inventory updates, no sending ↵Snoopy Pfeffer2011-08-221-1/+12
| | | | BulkInventoryUpdate after accepting inventory items.
* Add avatar and attachments to llRegionSayBlueWall2011-08-201-4/+67
| | | | | | | | | | | | llRegionSay will now message avatars on chan 0 and will message attachments on the avatar that listen on channels other than 0. This behavior is consistant with the LL implementation as tested on regions in Agni with one exception: this implementation does not include issue: https://jira.secondlife.com/browse/SCR-66?
* Add llRegionSayToBlueWall2011-08-191-0/+21
| | | | | | | llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim.
* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-13/+32
| | | | | This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts). May address http://opensimulator.org/mantis/view.php?id=5645
* Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-2/+2
| | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
* comment out noisy attachments loggingJustin Clark-Casey (justincc)2011-08-171-5/+5
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* For now, supress 'OH NOES' warnings given by ↵Justin Clark-Casey (justincc)2011-08-171-5/+5
| | | | | | | HGInventoryBroker.CacheInventoryServiceURL when it tries to cache it for an NPC This concept is meaningless for NPCs. However, it might be better to make NPCism an actual property on ScenePresence and check. Addresses http://opensimulator.org/mantis/view.php?id=5643
* Fix issue where loading a new appearance onto an NPC would not remove the ↵Justin Clark-Casey (justincc)2011-08-171-2/+2
| | | | | | previous attachments from the scene. Addresses http://opensimulator.org/mantis/view.php?id=5636
* extend test to check that there is one attachment and that it has the right nameJustin Clark-Casey (justincc)2011-08-171-1/+6
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* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵Justin Clark-Casey (justincc)2011-08-173-7/+29
| | | | attachments check
* Add new FireAndForgetMethod.None.Justin Clark-Casey (justincc)2011-08-161-13/+33
| | | | This executes the callback on the same thread that made the request. Designed for use only by regression tests that rely on a predicable event ordering.
* Move some previously common code back into separate tests. Remove unused ↵Justin Clark-Casey (justincc)2011-08-161-10/+9
| | | | region handle from test.
* Isolate existing incomplete attachments tests rather than have them rely on ↵Justin Clark-Casey (justincc)2011-08-161-5/+5
| | | | | | each other. Much easier to debug this way.
* drop number of attachments in test from 3 to 2 to reduce text complexityJustin Clark-Casey (justincc)2011-08-161-4/+1
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* remove setting up of second scene in attachments since it's not currently usedJustin Clark-Casey (justincc)2011-08-161-24/+21
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* relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-0/+172
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* minor: change some comment text in flotsam asset cacheJustin Clark-Casey (justincc)2011-08-161-4/+3
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* On Flotsam asset cache, go back to moving the file from the temporary ↵Justin Clark-Casey (justincc)2011-08-161-26/+47
| | | | | | | location rather than copying. Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630). So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.
* WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵Snoopy Pfeffer2011-08-141-19/+187
| | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
* Fix a problem in the Flotsam asset cache where assets were being put into ↵Justin Clark-Casey (justincc)2011-08-131-2/+6
| | | | | | | | | the memory cache even when it wasn't enabled. This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634 This is the most probable cause of the memory problems that people have been seeing in the past month. This bug has been around since commit 5dc785b (4th July 2011). Doh! This is why regressions tests are such a good idea... :) Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
* Fix a bug preventing region modules from creating trees at anything but the ↵Aaron Duffy2011-08-131-3/+3
| | | | default scale.
* If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)2011-08-121-1/+5
| | | | This probably doesn't help with the current memory leak.
* minor: change login enable/disable messages in last commit so that they ↵Justin Clark-Casey (justincc)2011-08-121-2/+2
| | | | occur after the setting has been made
* minor: On "login disable/enable" always tell the user the final login ↵Justin Clark-Casey (justincc)2011-08-121-4/+2
| | | | status, rather than remaining silent if it was already on/off
* When saving appearance, only save the baked textures, not the other face ↵Justin Clark-Casey (justincc)2011-08-121-5/+43
| | | | textures (which are already stored permanently)
* minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)2011-08-111-1/+1
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* comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)2011-08-112-2/+3
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* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-2/+2
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* When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-1/+5
| | | | agent
* Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-092-24/+65
| | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-1/+1
| | | | This seems to make more sense as we can get SP.ControllingClient
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-069-45/+45
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* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0610-56/+56
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* refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)2011-08-051-4/+1
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* Instead of moving the file to its final place when FlotsamCache writes to ↵Justin Clark-Casey (justincc)2011-08-051-2/+7
| | | | | | disk, copy it instead. This is to eliminate IOException where two threads compete to cache the same file.