Commit message (Collapse) | Author | Age | Files | Lines | |
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* | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 2011-08-30 | 2 | -16/+12 |
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* | Fix bug where attachments were remaining on the avatar after being dropped. | Justin Clark-Casey (justincc) | 2011-08-30 | 2 | -6/+20 |
| | | | | If the inventory service is configured not to allow deletion then these will not disappear from inventory | ||||
* | Fix bug in persisting saved appearances for npcs | Justin Clark-Casey (justincc) | 2011-08-30 | 3 | -13/+111 |
| | | | | | Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660 | ||||
* | Eliminate duplicate AttachmentPoint properties by always using the one ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 3 | -26/+23 |
| | | | | stored in the root part's state field. | ||||
* | refactor: camel case AttachmentPoint method arg as per code standards | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -4/+4 |
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* | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 4 | -18/+17 |
| | | | | pointless duplication of identical values | ||||
* | refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -10/+5 |
| | | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP | ||||
* | refactor: move SOG.DetachToGround() to ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -1/+29 |
| | | | | AttachmentsModule.DetachSceneObjectToGround() and remove redundant code | ||||
* | refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -9/+10 |
| | | | | object group direct | ||||
* | refactor: remove common presence set up in attachments tests | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -32/+38 |
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* | comment out verbose test logging from last commit | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -1/+1 |
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* | add regression test for detaching an attachment to the scene | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -0/+33 |
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* | refactor: move sog.DetachToInventoryPrep() into ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 2 | -8/+19 |
| | | | | AttachmentsModule.DetachSingleAttachmentToInv() | ||||
* | Downgrade warning about not saving unchanged attachment to debug instead, ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -1/+4 |
| | | | | and change text to better indicate what it's saying | ||||
* | Fix a very recent regression from llAttachToAvatar() fix where I ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -5/+1 |
| | | | | accidentally stopped normal script state persistence on login/logout and attach/detach | ||||
* | Remove forcing of phantom on ground attached objects - attachments can be ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -5/+0 |
| | | | | | | both non-phantom and flagged as physical. As per Melanie | ||||
* | extend initial rez regression test to check that attachment is phantom | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -9/+14 |
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* | Make objects attached from the ground phantom | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -2/+12 |
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* | return InventoryItemBase from AddSceneObjectAsAttachment() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -8/+4 |
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* | refactor: move Scene.Inventory.attachObjectAssetStore() into ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -2/+100 |
| | | | | AttachmentsModule.AddSceneObjectAsAttachment() | ||||
* | refactor: remove pointless AgentId argument from attachObjectAssetStore() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -1/+1 |
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* | add TestAddAttachmentFromGround() regression test | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -2/+32 |
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* | Fix llAttachToAvatar() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -10/+25 |
| | | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state. | ||||
* | rename AttachmentsModule.ShowDetachInUserInventory() to ↵ | Justin Clark-Casey (justincc) | 2011-08-23 | 2 | -7/+6 |
| | | | | DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour | ||||
* | remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-23 | 9 | -16/+4 |
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* | replace TestRemoveAttachments() with a more thorough TestRemoveAttachment() | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -51/+27 |
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* | replace old TestAddAttachments() with a more thorough TestAddAttachment() | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -7/+28 |
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* | If an object failed to attach due to an exception, then try and detach it ↵ | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -1/+2 |
| | | | | | | | from the avatar's list of attachments as well as delete it from the scene. This may help with the "Inconsistent attachment state" errors seen on teleport. See http://opensimulator.org/mantis/view.php?id=5644 and linked reports | ||||
* | If an attachment fails, then start logging the exception for now, in order ↵ | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -55/+80 |
| | | | | | | to help with the inconsistent state bug. This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required. | ||||
* | Thanks Neil Canham for fixing bulk inventory updates, no sending ↵ | Snoopy Pfeffer | 2011-08-22 | 1 | -1/+12 |
| | | | | BulkInventoryUpdate after accepting inventory items. | ||||
* | Add avatar and attachments to llRegionSay | BlueWall | 2011-08-20 | 1 | -4/+67 |
| | | | | | | | | | | | | llRegionSay will now message avatars on chan 0 and will message attachments on the avatar that listen on channels other than 0. This behavior is consistant with the LL implementation as tested on regions in Agni with one exception: this implementation does not include issue: https://jira.secondlife.com/browse/SCR-66? | ||||
* | Add llRegionSayTo | BlueWall | 2011-08-19 | 1 | -0/+21 |
| | | | | | | | llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim. | ||||
* | Stop NPC's getting hypergrid like names in some circumstances. | Justin Clark-Casey (justincc) | 2011-08-19 | 1 | -13/+32 |
| | | | | | This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts). May address http://opensimulator.org/mantis/view.php?id=5645 | ||||
* | Don't try to save changed attachment states when an NPC with attachments is ↵ | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -2/+2 |
| | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects | ||||
* | comment out noisy attachments logging | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -5/+5 |
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* | For now, supress 'OH NOES' warnings given by ↵ | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -5/+5 |
| | | | | | | | HGInventoryBroker.CacheInventoryServiceURL when it tries to cache it for an NPC This concept is meaningless for NPCs. However, it might be better to make NPCism an actual property on ScenePresence and check. Addresses http://opensimulator.org/mantis/view.php?id=5643 | ||||
* | Fix issue where loading a new appearance onto an NPC would not remove the ↵ | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -2/+2 |
| | | | | | | previous attachments from the scene. Addresses http://opensimulator.org/mantis/view.php?id=5636 | ||||
* | extend test to check that there is one attachment and that it has the right name | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -1/+6 |
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* | Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵ | Justin Clark-Casey (justincc) | 2011-08-17 | 3 | -7/+29 |
| | | | | attachments check | ||||
* | Add new FireAndForgetMethod.None. | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -13/+33 |
| | | | | This executes the callback on the same thread that made the request. Designed for use only by regression tests that rely on a predicable event ordering. | ||||
* | Move some previously common code back into separate tests. Remove unused ↵ | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -10/+9 |
| | | | | region handle from test. | ||||
* | Isolate existing incomplete attachments tests rather than have them rely on ↵ | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -5/+5 |
| | | | | | | each other. Much easier to debug this way. | ||||
* | drop number of attachments in test from 3 to 2 to reduce text complexity | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -4/+1 |
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* | remove setting up of second scene in attachments since it's not currently used | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -24/+21 |
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* | relocate AttachmentTests.cs to AttachmentsModuleTests.cs | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -0/+172 |
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* | minor: change some comment text in flotsam asset cache | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -4/+3 |
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* | On Flotsam asset cache, go back to moving the file from the temporary ↵ | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -26/+47 |
| | | | | | | | location rather than copying. Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630). So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances. | ||||
* | WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵ | Snoopy Pfeffer | 2011-08-14 | 1 | -19/+187 |
| | | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist. | ||||
* | Fix a problem in the Flotsam asset cache where assets were being put into ↵ | Justin Clark-Casey (justincc) | 2011-08-13 | 1 | -2/+6 |
| | | | | | | | | | the memory cache even when it wasn't enabled. This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634 This is the most probable cause of the memory problems that people have been seeing in the past month. This bug has been around since commit 5dc785b (4th July 2011). Doh! This is why regressions tests are such a good idea... :) Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix. | ||||
* | Fix a bug preventing region modules from creating trees at anything but the ↵ | Aaron Duffy | 2011-08-13 | 1 | -3/+3 |
| | | | | default scale. |