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* If the GetTexture capability receives a request for a range of data beyond th...Justin Clark-Casey (justincc)2012-09-062-3/+33
* Make ReuseDynamicTextures an experimental config setting in [Textures]. Defa...Justin Clark-Casey (justincc)2012-08-301-1/+4
* If the compile-time DynamicTextureModule.ReuseTextures flag is set, check met...Justin Clark-Casey (justincc)2012-08-301-43/+59
* This partially implements the LSL function to set the responseMic Bowman2012-08-291-1/+19
* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)2012-08-291-32/+32
* Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)2012-08-284-55/+297
* Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)2012-08-282-6/+7
* formattingSignpostMarv2012-08-271-22/+22
* refactoring to load from self (fixes ChanneDigger being absent)SignpostMarv2012-08-271-5/+11
* refactoring to assign the first argument to a variableSignpostMarv2012-08-271-4/+5
* minor: Simplify return of vector render module name and some very minor remov...Justin Clark-Casey (justincc)2012-08-271-4/+3
* Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()Justin Clark-Casey (justincc)2012-08-271-2/+32
* Add VectorRenderModuleTests.TestRepeatDrawContainingImage()Justin Clark-Casey (justincc)2012-08-271-0/+31
* Add VectorRenderModuleTests.TestRepeatDraw()Justin Clark-Casey (justincc)2012-08-271-11/+48
* Lock disposal of separate gdi+ objects under different threads since this pre...Justin Clark-Casey (justincc)2012-08-221-26/+42
* Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...Justin Clark-Casey (justincc)2012-08-211-3/+5
* When loading an OAR, validate any group UUIDs and properly reconstruct parcel...Justin Clark-Casey (justincc)2012-08-201-1/+62
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-203-3/+3
* Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
* As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-142-17/+30
* Fix old regression that stopped saving parcel owner data in OARs.Justin Clark-Casey (justincc)2012-08-031-1/+1
* Fix build break.Justin Clark-Casey (justincc)2012-08-031-1/+1
* Update settings loading in AvatarFactoryModule which should have been in last...Justin Clark-Casey (justincc)2012-08-031-4/+4
* Fix the recent windows compile error by putting newFont for case "R" in Vecto...Justin Clark-Casey (justincc)2012-08-031-3/+8
* attempting to fix a build issueSignpostMarv2012-08-031-2/+2
* Fixed a rare bug that caused Save OAR to fail because it thought it had timed...Oren Hurvitz2012-08-031-5/+11
* Delete old blank SOGSpamTestJustin Clark-Casey (justincc)2012-08-031-37/+0
* Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ...Justin Clark-Casey (justincc)2012-08-031-253/+316
* Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)2012-08-021-0/+75
* Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...Justin Clark-Casey (justincc)2012-07-311-3/+6
* When copying items, copy the item description field instead of the asset desc...Justin Clark-Casey (justincc)2012-07-261-2/+3
* Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...Justin Clark-Casey (justincc)2012-07-252-0/+2
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-254-4/+4
* Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-251-6/+1
* Remove bad using statement in AttachmentsModuleTests.Justin Clark-Casey (justincc)2012-07-241-2/+1
* extend regression TestRezScriptedAttachmentFromInventory() to check actual st...Justin Clark-Casey (justincc)2012-07-241-3/+19
* extend regression TestDetachScriptedAttachementToInventory() to check correct...Justin Clark-Casey (justincc)2012-07-241-3/+25
* Change attachment handling to remove object from the scene first as perMelanie2012-07-231-29/+59
* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams2012-07-201-1/+1
* Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simpl...Robert Adams2012-07-202-1/+162
* Fix the order of operations on detach. The object must always be serializedMelanie2012-07-201-6/+10
* Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsM...Justin Clark-Casey (justincc)2012-07-191-10/+10
* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled...Justin Clark-Casey (justincc)2012-07-191-5/+5
* Establish EventManager.OnRegionReady event. This will only be triggerred onc...Justin Clark-Casey (justincc)2012-07-181-8/+2
* Pass entire scene object in OnLoginsEnabled event rather than just the region...Justin Clark-Casey (justincc)2012-07-181-11/+2
* Fix regression where llGiveInventory() had stopped asking non-owner receivers...Justin Clark-Casey (justincc)2012-07-172-9/+14
* Restore update of inventory item on derez/logout. This is necessary to updat...Justin Clark-Casey (justincc)2012-07-171-1/+6
* Stop sending the viewer an inventory create message if a known attachment ite...Justin Clark-Casey (justincc)2012-07-171-4/+1
* When generating a Warp3D texture, set the detailTexture[i] variable on resize...Justin Clark-Casey (justincc)2012-07-141-7/+14