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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
*
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
*
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
1
-0
/
+4
*
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
2011-09-01
1
-5
/
+4
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
2
-7
/
+1
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
3
-33
/
+24
*
Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+4
*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
2
-5
/
+11
*
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
*
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+1
*
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
4
-50
/
+52
*
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+0
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-0
/
+18
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-0
/
+38
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
2
-16
/
+12
*
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2011-08-30
2
-6
/
+20
*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
3
-13
/
+111
*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
3
-26
/
+23
*
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
2011-08-27
1
-4
/
+4
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
4
-18
/
+17
*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
1
-10
/
+5
*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+29
*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-9
/
+10
*
refactor: remove common presence set up in attachments tests
Justin Clark-Casey (justincc)
2011-08-26
1
-32
/
+38
*
comment out verbose test logging from last commit
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+1
*
add regression test for detaching an attachment to the scene
Justin Clark-Casey (justincc)
2011-08-26
1
-0
/
+33
*
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
2
-8
/
+19
*
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+4
*
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
2011-08-26
1
-5
/
+1
*
Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
2011-08-24
2
-5
/
+0
*
extend initial rez regression test to check that attachment is phantom
Justin Clark-Casey (justincc)
2011-08-24
1
-9
/
+14
*
Make objects attached from the ground phantom
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+12
*
return InventoryItemBase from AddSceneObjectAsAttachment()
Justin Clark-Casey (justincc)
2011-08-24
1
-8
/
+4
*
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
/
+100
*
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-1
/
+1
*
add TestAddAttachmentFromGround() regression test
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+32
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
1
-10
/
+25
*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
2
-7
/
+6
*
remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-23
9
-16
/
+4
*
replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-51
/
+27
*
replace old TestAddAttachments() with a more thorough TestAddAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-7
/
+28
*
If an object failed to attach due to an exception, then try and detach it fro...
Justin Clark-Casey (justincc)
2011-08-23
1
-1
/
+2
*
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
1
-55
/
+80
*
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...
Snoopy Pfeffer
2011-08-22
1
-1
/
+12
*
Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-4
/
+67
*
Add llRegionSayTo
BlueWall
2011-08-19
1
-0
/
+21
*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-13
/
+32
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-2
/
+2
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