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* refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)2011-04-151-143/+159
* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-155-11/+11
* extend TestLoadCoalesecedItem() to check loaded object ids and positionsJustin Clark-Casey (justincc)2011-04-151-1/+7
* Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-154-26/+49
* implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)2011-04-142-4/+48
* simplify InventoryArchiveTestCase setupJustin Clark-Casey (justincc)2011-04-141-18/+2
* simplify TestSaveItemToIarV0_1()Justin Clark-Casey (justincc)2011-04-141-18/+2
* simplify TestRezObject()Justin Clark-Casey (justincc)2011-04-141-17/+1
* Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-141-3/+1
* simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-34/+6
* Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)2011-04-131-54/+13
* Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-131-4/+12
* refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-131-1/+1
* Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)2011-04-132-7/+11
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-132-5/+93
* factor out some test code into the SetUp()Justin Clark-Casey (justincc)2011-04-131-14/+15
* Add a regression test for rezzing a single object into a scene from user inve...Justin Clark-Casey (justincc)2011-04-132-0/+137
* Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...Diva Canto2011-04-1211-12/+2
* Implemented terrain save-tile command. Does the opposite of load-tile. For no...Diva Canto2011-04-127-0/+132
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-14/+1
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-0/+4
* minor: remove now inaccurate commentJustin Clark-Casey (justincc)2011-04-111-1/+1
* minor: adjust some spacing and indentationJustin Clark-Casey (justincc)2011-04-111-10/+10
* Implimented HTTP_VERIFY_CERT for llHttpRequestE. Allen Soard2011-04-111-3/+31
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-4/+26
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
* properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-053-105/+27
* If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)2011-04-051-13/+18
* Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-052-7/+148
* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
* Implement taking of coalesced objects.Melanie2011-04-031-196/+263
* Comment out some startup logging lines to make up for the one I added earlier...Justin Clark-Casey (justincc)2011-04-021-2/+0
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* A stab at making CHANGED_OWNER workMelanie2011-04-011-17/+7
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* suspend check that IAR control file is loaded for nowJustin Clark-Casey (justincc)2011-03-311-1/+6
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
* Merge branch 'primcounts'Justin Clark-Casey (justincc)2011-03-295-18/+160
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| * disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
| * move total parcel prim calculations into IPrimCounts instead of doing this in...Justin Clark-Casey (justincc)2011-03-262-1/+46