index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
CoreModules
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2011-04-14
5
-11
/
+11
|
\
|
*
get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
2011-04-15
5
-11
/
+11
*
|
Add ColladaMesh switch
BlueWall
2011-04-14
2
-3
/
+21
|
/
*
extend TestLoadCoalesecedItem() to check loaded object ids and positions
Justin Clark-Casey (justincc)
2011-04-15
1
-1
/
+7
*
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
2011-04-15
4
-26
/
+49
*
implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
Justin Clark-Casey (justincc)
2011-04-14
2
-4
/
+48
*
simplify InventoryArchiveTestCase setup
Justin Clark-Casey (justincc)
2011-04-14
1
-18
/
+2
*
simplify TestSaveItemToIarV0_1()
Justin Clark-Casey (justincc)
2011-04-14
1
-18
/
+2
*
simplify TestRezObject()
Justin Clark-Casey (justincc)
2011-04-14
1
-17
/
+1
*
Make scene object parts created by the test utils unit sized.
Justin Clark-Casey (justincc)
2011-04-14
1
-3
/
+1
*
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-34
/
+6
*
Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
2011-04-13
1
-54
/
+13
*
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
1
-4
/
+12
*
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
1
-1
/
+1
*
Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2011-04-13
2
-7
/
+11
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
2
-5
/
+93
*
factor out some test code into the SetUp()
Justin Clark-Casey (justincc)
2011-04-13
1
-14
/
+15
*
Add a regression test for rezzing a single object into a scene from user inve...
Justin Clark-Casey (justincc)
2011-04-13
2
-0
/
+137
*
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...
Diva Canto
2011-04-12
11
-12
/
+2
*
Implemented terrain save-tile command. Does the opposite of load-tile. For no...
Diva Canto
2011-04-12
7
-0
/
+132
*
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-14
/
+1
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-0
/
+4
*
minor: remove now inaccurate comment
Justin Clark-Casey (justincc)
2011-04-11
1
-1
/
+1
*
minor: adjust some spacing and indentation
Justin Clark-Casey (justincc)
2011-04-11
1
-10
/
+10
*
Implimented HTTP_VERIFY_CERT for llHttpRequest
E. Allen Soard
2011-04-11
1
-3
/
+31
*
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-4
/
+26
*
Improve previous ILandObject method doc.
Justin Clark-Casey (justincc)
2011-04-06
3
-49
/
+87
*
Add method doc to some land bitmap methods in ILandObject.
Justin Clark-Casey (justincc)
2011-04-06
2
-18
/
+48
*
properly refresh object owner list when refresh button is hit on land parcel ...
Justin Clark-Casey (justincc)
2011-04-05
2
-9
/
+14
*
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
2011-04-05
3
-105
/
+27
*
If an object is selected, then don't include it in owner/group/others prim co...
Justin Clark-Casey (justincc)
2011-04-05
1
-13
/
+18
*
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2011-04-05
2
-7
/
+148
*
Implement rezzing coalesced objects
Melanie
2011-04-03
1
-11
/
+0
*
Implement rezzing coalesced objects
Melanie
2011-04-03
1
-105
/
+172
*
Implement taking of coalesced objects.
Melanie
2011-04-03
1
-196
/
+263
*
Comment out some startup logging lines to make up for the one I added earlier...
Justin Clark-Casey (justincc)
2011-04-02
1
-2
/
+0
*
If land is not group owned (group ID is always UUID.Zero) then don't check if...
Justin Clark-Casey (justincc)
2011-04-02
1
-2
/
+0
*
add test for removing group owned objects
Justin Clark-Casey (justincc)
2011-04-02
1
-0
/
+32
*
add test for adding group object, factor out initial zero counts test
Justin Clark-Casey (justincc)
2011-04-02
1
-7
/
+45
*
add remove others object prim count test
Justin Clark-Casey (justincc)
2011-04-02
1
-0
/
+23
*
refactor: rename m_dummyUserId to m_otherUserId
Justin Clark-Casey (justincc)
2011-04-02
1
-9
/
+9
*
If the land has no group ownership (it is UUID.Zero) then don't put prims in ...
Justin Clark-Casey (justincc)
2011-04-02
2
-2
/
+23
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-17
/
+7
*
If the prim count gets an object with invalid bounds, don't try to count it.
Justin Clark-Casey (justincc)
2011-03-31
2
-3
/
+8
*
suspend check that IAR control file is loaded for now
Justin Clark-Casey (justincc)
2011-03-31
1
-1
/
+6
*
Put in temporary logging message to find out if scene objects are requesting ...
Justin Clark-Casey (justincc)
2011-03-31
1
-4
/
+5
*
When a new parcel is created, make sure the prim counts are updated.
Justin Clark-Casey (justincc)
2011-03-30
1
-2
/
+2
*
(re)implement selected prim count.
Justin Clark-Casey (justincc)
2011-03-30
2
-3
/
+46
*
Merge branch 'primcounts'
Justin Clark-Casey (justincc)
2011-03-29
5
-18
/
+160
|
\
|
*
disable prim count debug logging temporarily
Justin Clark-Casey (justincc)
2011-03-29
1
-33
/
+35
[next]