| Commit message (Collapse) | Author | Age | Files | Lines |
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terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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of execution time.
This is to make the report clearer and less confusing.
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measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
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being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not.
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redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
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This reverts commit e5612553ce57b6e36cfa59db8450473099054da1.
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needed.
Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""
This reverts commit 5a9560db288a25799c93a3ecbd3544931149fa2a.
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This reverts commit 697ac7fd9de244cb3b25ff8576838fd323b257c3.
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This reverts commit 10731732b4d40ec9d9e7a21f406a3d2b5dfc1075.
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thread.
This was previous behaviour anyway.
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rather than what they've just done.
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at the asset service at once.
This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
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are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
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<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
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Signed-off-by: nebadon <michael@osgrid.org>
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
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banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
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This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
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http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
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points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
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if the current user is the owner of an object. none of the later
checks can reverse the outcome.
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is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
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parcel"
This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
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into it."
This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
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This restores functionality remove in the last commit without reintroducing
the performance penalty.
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boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
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http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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corresponding RemoteAdmin parameter
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
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These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
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object with the given name
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if a command is executed over multiple scenes.
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This will show details about a part with the given uuid if it's found.
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objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
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for adding similar show commands.
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