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* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-251-7/+12
* Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz2013-01-041-0/+6
* minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)2013-01-041-1/+1
* Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz2013-01-041-5/+55
* Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)2012-12-131-2/+2
* minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)2012-12-052-2/+6
* Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)2012-11-281-3/+57
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-244-4/+5
* In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)2012-11-241-20/+7
* Fix bug where loading an OAR with a deeded parcel would always set the parcel...Justin Clark-Casey (justincc)2012-11-245-147/+224
* minor: Add some currently commented out debug log lines for investigating iss...Justin Clark-Casey (justincc)2012-11-231-0/+5
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-11-232-3/+3
* Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...Justin Clark-Casey (justincc)2012-11-231-40/+63
* Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
* minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2012-11-232-1/+9
* Following on from 4f982596, launch map name requests on an async thread from ...Justin Clark-Casey (justincc)2012-11-151-12/+8
* Another 11 modules' directions moved out of .addin.xmlDiva Canto2012-11-132-0/+4
* Another 21 modules' directives moved out of .addin.xmlDiva Canto2012-11-133-2/+8
* Moved the WindModule and its own plugins out of .addin.xmlDiva Canto2012-11-123-0/+5
* Another 10 modules' directives moved from .addin.xmlDiva Canto2012-11-129-0/+18
* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
* Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-123-3/+3
* One more module converted: PermissionsModule.Diva Canto2012-11-111-112/+155
* moving windlight-sources to correct namespace-named folder (world); add Light...PixelTomsen2012-11-112-0/+521
* One more module converted: CloudModule.Diva Canto2012-11-101-21/+32
* One more module converted: Vegetation.Diva Canto2012-11-091-5/+21
* Minor improvement in the MapSearchModule. Stop blocking the client thread if ...Diva Canto2012-11-091-19/+55
* MapSearchModule also converted to new region module interface (37 to go).Diva Canto2012-11-091-5/+22
* Converted the WindModule to the new region module interface (38 to go). Also ...Diva Canto2012-11-092-94/+104
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-091-19/+27
* Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)2012-11-011-2/+4
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-1/+7
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
* Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-291-3/+3
* SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
* tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-291-4/+9
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+30
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-21/+4
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+73
* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-2/+11
* refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+36
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+20
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+45
* TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-3/+5