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* On "show part" command, show link number.Justin Clark-Casey (justincc)2012-04-181-1/+1
| | | | | This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root). This information is still avaliable on the "show object" command.
* refactor: Rename EstateSettings.IsEstateManager() to ↵Justin Clark-Casey (justincc)2012-04-173-4/+4
| | | | | | | EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list.
* New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as ↵Snoopy Pfeffer2012-04-101-2/+13
| | | | originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
* Do not timeout group member cache entry, as long as there are frequent group ↵Snoopy Pfeffer2012-04-101-0/+3
| | | | membership requests. These are caused by movements within the parcel boundaries.
* Revert last commitSnoopy Pfeffer2012-04-051-22/+25
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* Group based access restrictions to parcels require group membership, but not ↵Snoopy Pfeffer2012-04-051-25/+22
| | | | that this group is active for that user.
* Little bug fix in HasGroupAccess, to properly store the case "true" in the ↵Snoopy Pfeffer2012-04-051-5/+2
| | | | cache.
* Simplify group access checks and break them out into a separate method.Melanie2012-04-051-57/+49
| | | | | | | Use existing cache if the avatar is within the region and use an ExpiringCache to cache status if the avatar is not in the region. The 30 second delay now applies to scripted objects ony and only when the owner is not present.
* Implements group based access restrictions for parcels of land. Because of ↵Snoopy Pfeffer2012-04-051-1/+57
| | | | caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user.
* terrain save-tile extensions Signed-off-by: Garmin Kawaguichi ↵Garmin Kawaguichi2012-04-0311-3/+74
| | | | | | <garmin.kawaguichi@magalaxie.com> Signed-off-by: Melanie <melanie@t-data.com>
* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵Justin Clark-Casey (justincc)2012-03-311-1/+1
| | | | the 'root' part.
* Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-301-6/+4
| | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
* In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵Garmin Kawaguichi2012-03-271-2/+0
| | | | unnecessary double argument "minimum Y tile"
* Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)2012-03-241-0/+6
| | | | Thanks to Garmin Kawaguichi for the initially suggested text.
* Use system provided temporary file in "terrain save-tile" to avoid problems ↵Justin Clark-Casey (justincc)2012-03-241-3/+3
| | | | | | with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
* Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)2012-03-242-30/+52
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* Comment out a terrain save-tile debugging message that accidentally crept in ↵Justin Clark-Casey (justincc)2012-03-221-6/+6
| | | | with c4b2d24
* Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)2012-03-221-0/+6
| | | | owned by the same user.
* Change a false false to be truly true - or is this statement false?Melanie2012-03-221-1/+1
| | | | Fixes perms boo-boo
* Rework Diva's patch to simplify itMelanie2012-03-222-16/+29
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* Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie2012-03-222-69/+6
| | | | | | DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
* Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto2012-03-222-6/+69
| | | | Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
* Replace "scene debug true false true" console command with "scene debug ↵Justin Clark-Casey (justincc)2012-03-211-1/+7
| | | | | | scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-1/+1
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| * fix compile error from last commitJustin Clark-Casey (justincc)2012-03-211-1/+1
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* | Fixed borkness with map search introduce by my last changes to it.Diva Canto2012-03-201-1/+1
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* refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)2012-03-211-18/+7
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* remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-2/+0
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* Terrain: added [Terrain] section with an option to load an initial flat ↵Diva Canto2012-03-161-1/+6
| | | | terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-151-72/+51
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| * In Top Scripts report, don't show scripts with no or less than 1 microsecond ↵Justin Clark-Casey (justincc)2012-03-161-0/+6
| | | | | | | | | | | | of execution time. This is to make the report clearer and less confusing.
| * Fix owner name display in "Top Colliders" and "Top Script" region reports.Justin Clark-Casey (justincc)2012-03-161-45/+1
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| * Replace script-lines-per-second with the script execution time scaled by its ↵Justin Clark-Casey (justincc)2012-03-161-30/+47
| | | | | | | | | | | | | | | | | | | | | | measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
* | More on map search: send extra messages to the user regarding the region ↵Diva Canto2012-03-151-0/+11
|/ | | | being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not.
* More on SLURLs and V3. This is hacky, but it works. Basically, we have to ↵Diva Canto2012-03-151-3/+12
| | | | | | | | | redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work: - secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer - secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer - secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout - secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
* Revert "Revert "More hacking around viewer bug""Diva Canto2012-03-151-1/+1
| | | | This reverts commit e5612553ce57b6e36cfa59db8450473099054da1.
* These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, ↵Diva Canto2012-03-151-1/+13
| | | | | | | | needed. Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"" This reverts commit 5a9560db288a25799c93a3ecbd3544931149fa2a.
* Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"Diva Canto2012-03-151-13/+1
| | | | This reverts commit 697ac7fd9de244cb3b25ff8576838fd323b257c3.
* Revert "More hacking around viewer bug"Diva Canto2012-03-151-1/+1
| | | | This reverts commit 10731732b4d40ec9d9e7a21f406a3d2b5dfc1075.
* More hacking around viewer bugDiva Canto2012-03-151-1/+1
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* Hack around https://jira.secondlife.com/browse/VWR-28570Diva Canto2012-03-151-1/+13
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* Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate ↵Justin Clark-Casey (justincc)2012-03-101-1/+1
| | | | | | thread. This was previous behaviour anyway.
* minor: rearrange some save oar messages so they say what they're about to do ↵Justin Clark-Casey (justincc)2012-03-101-8/+7
| | | | rather than what they've just done.
* On OAR saving, try fetch assets serially rather than firing all the requests ↵Justin Clark-Casey (justincc)2012-03-102-9/+18
| | | | | | | at the asset service at once. This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898 Quick tests show that save time is the same.
* Uses shorter AddCommand form for "show estates"Justin Clark-Casey (justincc)2012-03-081-1/+1
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* Display help commander topics in capitalized form - the commands themselves ↵Justin Clark-Casey (justincc)2012-03-081-40/+7
| | | | | | are still lowercase. Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
* Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-088-31/+39
| | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* Fixed two typos. White space cleanups.Kevin Cozens2012-02-281-16/+16
| | | | Signed-off-by: nebadon <michael@osgrid.org>
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+1
| | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* Try to resolve some problems with viewers crashing after hitting parcel ↵Justin Clark-Casey (justincc)2012-02-231-6/+21
| | | | | | | | | | banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822