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* Work on TeleportStart: renamed method from TeleportLocationStart to TeleportS...Diva Canto2010-08-161-3/+0
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-133-16/+16
* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-2/+167
* Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)2010-08-131-0/+98
* refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2010-08-131-1/+8
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-2/+15
* Correct display of landmark about info. Also correct region maturity ratingMelanie Thielker2010-08-071-1/+5
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-062-2/+683
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| * Simplify serialized version string. Change element capitalization for consis...Justin Clark-Casey (justincc)2010-08-031-31/+45
| * get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-34/+0
| * remove duplicated serialization codeJustin Clark-Casey (justincc)2010-08-031-55/+3
| * serialize media textures to inventory with a largely osd representation rathe...Justin Clark-Casey (justincc)2010-08-031-4/+4
| * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+1
| * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-0/+20
| * Fix problem where changes to media textures for prims duplicated by shify cop...Justin Clark-Casey (justincc)2010-07-282-15/+15
| * comment out verbose debug loggingJustin Clark-Casey (justincc)2010-07-271-34/+36
| * make MoapModule ignore possible future media texture data that it can't handleJustin Clark-Casey (justincc)2010-07-271-2/+4
| * Make MoapModule ignore non-sl media texture dataJustin Clark-Casey (justincc)2010-07-271-2/+10
| * provide config option for media on a primJustin Clark-Casey (justincc)2010-07-262-4/+21
| * relocate serialization code from SQLiteRegionData to MoapModule using load an...Justin Clark-Casey (justincc)2010-07-261-2/+68
| * Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)2010-07-261-2/+9
| * Add EventManager.OnSceneObjectLoaded() for future use. This is fired immedia...Justin Clark-Casey (justincc)2010-07-261-6/+13
| * also add avatar id to an updated media url - not just new onesJustin Clark-Casey (justincc)2010-07-261-1/+1
| * Properly set TextureEntry.MediaFlags when a media texture is setJustin Clark-Casey (justincc)2010-07-261-3/+43
| * start adding user ids to the media urlsJustin Clark-Casey (justincc)2010-07-261-12/+16
| * Handle checking of line starting "*" wildcard for whitelist patternsJustin Clark-Casey (justincc)2010-07-261-8/+22
| * refactor: simplify current whitelist url checking by using System.UriJustin Clark-Casey (justincc)2010-07-261-7/+8
| * Implement * end wildcard for whitelist urlsJustin Clark-Casey (justincc)2010-07-261-1/+5
| * properly expose prim media LSL functions to scriptsJustin Clark-Casey (justincc)2010-07-261-1/+1
| * fix previous media interact serverside checking. perform very basic serversi...Justin Clark-Casey (justincc)2010-07-262-10/+91
| * implement code to deregister users on DeregisterCapsJustin Clark-Casey (justincc)2010-07-261-3/+34
| * implement serverside checks for media texture navigation in order to stop nau...Justin Clark-Casey (justincc)2010-07-262-7/+34
| * factor out soon to be common media permissions check codeJustin Clark-Casey (justincc)2010-07-261-4/+9
| * implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2010-07-262-22/+108
| * discard an object media update message if it tries to set more media textures...Justin Clark-Casey (justincc)2010-07-261-0/+8
| * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-0/+5
| * implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-261-0/+5
| * fix issue with GetMediaEntry if the face requested wasn't set to a media textureJustin Clark-Casey (justincc)2010-07-261-1/+2
| * fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)2010-07-261-0/+7
| * factor out common code for updating the media urlJustin Clark-Casey (justincc)2010-07-261-41/+27
| * factor out common face parameter checking codeJustin Clark-Casey (justincc)2010-07-261-35/+21
| * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-8/+46
| * Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-2/+17
| * handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)2010-07-261-14/+55
| * send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)2010-07-261-6/+2
| * start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-6/+24
| * replace hand parsing of incoming object media messages with parsing code in l...Justin Clark-Casey (justincc)2010-07-261-60/+31
| * start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)2010-07-261-3/+60
| * have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)2010-07-261-2/+14
| * do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)2010-07-261-6/+89