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* use common sop2 setup for TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-16/+12
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* make TestSaveOarV0_2() use a common part2 constructionJustin Clark-Casey (justincc)2010-01-291-18/+14
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* use common part1 createio nin TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-16/+5
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* minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-25/+13
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* use common part1 creation in ArchiverTests.TestLoadOarV0_2()Justin Clark-Casey (justincc)2010-01-291-30/+28
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* refactor out scene object 1 creation n ArchiverTetssJustin Clark-Casey (justincc)2010-01-291-44/+22
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* factor out scene setup in ArchiverTestsJustin Clark-Casey (justincc)2010-01-291-40/+53
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* Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-5/+4
| | | | Extend load oar test to check loading of a sound item
* Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-2910-370/+197
| | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
* Fixes inconsistencies in the permissions module. Adds a region_manager_is_godMelanie2010-01-281-4/+7
| | | | | | configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-01-233-3/+151
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| * Add first part of test for checking restore of task inventory items on oar loadJustin Clark-Casey (justincc)2010-01-222-1/+49
| | | | | | | | Passes but not yet complete
| * complete assertion checks of all other oar loaded region settingsJustin Clark-Casey (justincc)2010-01-221-0/+28
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| * Allow oar loading to work even if an estate module is not presentJustin Clark-Casey (justincc)2010-01-222-2/+74
| | | | | | | | Write bare bones unit test for region setting loads
* | Updates all IRegionModules to the new style region modules.Revolution2010-01-2310-197/+370
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* Implement access module commandsMelanie2010-01-101-0/+76
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* Add "StartDisabled" to [Startup] to make all regions start up withMelanie2010-01-101-0/+82
| | | | logins disabled until enabled from the console. Add the AccessModule (WIP)
* A last fix for estate access by group. One should send the correct list.Melanie2010-01-091-2/+2
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* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-92/+152
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* Allow estate managers (if estate_owner_is_god is set) to actually enterMelanie2010-01-051-1/+4
| | | | | | god mode. Allow god modification of objects if the object owner is the same god that wants to modify, this allows you to regain perms on your own objects after IAR import messed them up.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-046-7/+7
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* Make the HG map search recognize host names without ports.Diva Canto2009-12-141-1/+1
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* Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)2009-12-041-1/+31
| | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
* * Terrain uploads via the Estate Tools now support a multitude of file ↵Adam Frisby2009-12-031-19/+31
| | | | | | formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision) * It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
* Apply patch to stop failure of llParcelMediaCommandList() on group deeded landJustin Clark-Casey (justincc)2009-11-271-8/+9
| | | | See http://opensimulator.org/mantis/view.php?id=3999
* remove stringent content type checking to make it easier to load oars ↵Justin Clark-Casey (justincc)2009-11-271-2/+5
| | | | directly from urls
* minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-253-2/+23
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* Implement oar mergingJustin Clark-Casey (justincc)2009-11-251-6/+10
| | | | | | | An oar can now be merged with existing region contents by using the --merge option For example, load oar --merge my.oar Existing terrain, region settings and parcel data is left in place when an oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information
* Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵Justin Clark-Casey (justincc)2009-11-251-1/+9
| | | | command line parsing
* make save and load oar slightly more robust by always closing the archive ↵Justin Clark-Casey (justincc)2009-11-243-13/+30
| | | | streams even if there has been an error
* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-0/+37
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Formatting cleanup.Jeff Ames2009-11-232-9/+9
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* * Move RegionCombinerModule to it's own projectTeravus Ovares (Dan Olivares)2009-11-108-1767/+0
| | | | * Moves the mono_metadata_token_from_dor message to a different module on loading.
* Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller ↵Diva Canto2009-11-101-224/+248
| | | | methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try.
* Patch from Snoopy2. Fixes Mantis #4342Melanie2009-11-082-8/+43
| | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-054-16/+10
| | | | unknown asset type, and log an error if it ever does happen
* Change the permissions module to use the friend list cache already in theMelanie2009-11-051-2/+15
| | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
* Remove a spammy debug message from friends list check in the perms module.Melanie2009-11-051-20/+2
| | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-0/+34
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-0/+3
| | | | | * Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+2
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* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-231-17/+19
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-231-2/+5
| | | | avoiding locking and copying the list each time it is accessed
* * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman2009-10-221-15/+16
| | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-222-12/+9
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-1/+1
| | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-1/+1
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). ↵John Hurliman2009-10-192-6/+5
| | | | | | | | | | | | | | This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference * Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost * Reordered some comparisons on hot code paths for a minor speed boost * Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow) * Don't fire the queue empty callback for the Resend category * Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down * Rewrote some expensive math in LandObject.cs * Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible * Only update the attachment database when an object is attached or detached * Other small misc. performance improvements
* More debugging of RegionCombinerModule.RegionLoaded() by making ↵John Hurliman2009-10-161-2/+6
| | | | RegionLoaded() a two line function
* * Removed some of the redundant broadcast functions in Scene and SceneGraph ↵John Hurliman2009-10-152-4/+4
| | | | | | | | so it is clear who/what the broadcast is going to each time * Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)