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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-263-39/+145
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| * Add --noassets option for "save iar"Justin Clark-Casey (justincc)2011-05-261-1/+1
| | | | | | | | | | | | | | | | Like "save oar", this saves an iar without assets This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately). This also bumps the iar format version to 0.3 and 1.2 respectively. 0.3 is backward compatible with previous opensim versions 1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
| * Bump OAR file format version up to 0.7 for this development cycle.Justin Clark-Casey (justincc)2011-05-261-2/+2
| | | | | | | | | | This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time. This addition is backward compatible with previous opensim releases
| * Add a --noassets option to "save oar".Justin Clark-Casey (justincc)2011-05-263-37/+143
| | | | | | | | | | This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
* | Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-211-15/+26
|/ | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-214-4/+0
| | | | OpenSim.Tests.Common instead
* refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-141-7/+8
| | | | instance methods since it didn't make sense to use anything other than the instance themselves.
* Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
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* When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-143-12/+20
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* Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
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* Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵Diva Canto2011-05-091-1/+1
| | | | other value 254 too. Meanings taken from libomv.
* Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵Diva Canto2011-05-091-1/+1
| | | | regions above 4096 primarily.
* Fixes gray tiles on map search for viewers 1.Diva Canto2011-05-092-5/+9
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* The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto2011-05-081-4/+4
| | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
* add descriptive explanations for region restart functionalityJustin Clark-Casey (justincc)2011-05-061-6/+13
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* Added MaxAgents configuration option to RegionConfig.ini allowing region ↵E. Allen Soard2011-04-231-1/+4
| | | | hosters to setup regions maintaining more control over system resources.
* bump oar version number to 0.6.Justin Clark-Casey (justincc)2011-04-181-1/+1
| | | | This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
* Add regression test to check that OARs start with the control file.Justin Clark-Casey (justincc)2011-04-182-9/+18
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* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-151-1/+1
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* Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)2011-04-131-0/+4
| | | | inventory
* Implemented terrain save-tile command. Does the opposite of load-tile. For ↵Diva Canto2011-04-127-0/+132
| | | | now, only saves to .png.
* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-4/+26
| | | | | This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules) Create TestMoveOwnerObject() regression test for this case.
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
| | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
| | | | Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
* properly refresh object owner list when refresh button is hit on land parcel ↵Justin Clark-Casey (justincc)2011-04-052-9/+14
| | | | object tab
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-053-105/+27
| | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
* If an object is selected, then don't include it in owner/group/others prim ↵Justin Clark-Casey (justincc)2011-04-051-13/+18
| | | | | | counts. This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
* Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)2011-04-052-7/+148
| | | | | | | | changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
* If land is not group owned (group ID is always UUID.Zero) then don't check ↵Justin Clark-Casey (justincc)2011-04-021-2/+0
| | | | if a prim should be added to the group count
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
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* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
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* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
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* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
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* If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵Justin Clark-Casey (justincc)2011-04-022-2/+23
| | | | | | the group count when they are also not group owned. Also adds simple test for others owned count when an object is added
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
| | | | This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
* Put in temporary logging message to find out if scene objects are requesting ↵Justin Clark-Casey (justincc)2011-03-311-4/+5
| | | | land objects for co-ordinates outside the region
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
| | | | This is done by tainting the counts where appropriate
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
| | | | This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
* Merge branch 'primcounts'Justin Clark-Casey (justincc)2011-03-294-18/+159
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| * disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
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| * move total parcel prim calculations into IPrimCounts instead of doing this ↵Justin Clark-Casey (justincc)2011-03-262-1/+46
| | | | | | | | | | | | in LLClientView need to move selected prim counts from LandData/LMM still
| * When an object is duplicated, add the dupe to the uuid/local id indexes as ↵Justin Clark-Casey (justincc)2011-03-261-0/+23
| | | | | | | | | | | | | | | | | | well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do.
| * Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)2011-03-262-16/+87
| | | | | | | | | | | | SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-252-2/+2
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* | Added code to load a terrain tile of tiff/jpg format. Previously it only ↵Diva Canto2011-03-281-2/+13
| | | | | | | | worked for one single region.
* | Fix mantis #5413. WARNING: new config variable in section [GridService] of ↵Diva Canto2011-03-281-1/+5
|/ | | | the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-254-31/+47
| | | | Not functional yet, but tests now act against this object rather than interrogating the module directly
* factor out common test setup code in PCM testsJustin Clark-Casey (justincc)2011-03-231-57/+53
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* extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)2011-03-231-4/+14
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* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-1/+38
| | | | Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs