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* Improve some of the debug help messagesJustin Clark-Casey (justincc)2011-11-291-3/+2
* Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...Justin Clark-Casey (justincc)2011-11-241-1/+1
* For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...Justin Clark-Casey (justincc)2011-11-171-1/+0
* Make "terrain save" more friendly by telling the user if we have saved and pu...Justin Clark-Casey (justincc)2011-11-171-18/+32
* Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-151-3/+6
* For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-151-2/+1
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-033-5/+5
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-036-14/+14
* Adding green dots to map response should be for root agents onlyDan Lake2011-10-311-1/+1
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-276-29/+13
* Change wording on asset requests.Justin Clark-Casey (justincc)2011-10-191-2/+2
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)2011-09-151-2/+2
* comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-4/+4
* When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-123-40/+156
* Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2011-09-092-2/+8
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-0/+5
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-013-33/+24
* Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-271-2/+2
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-233-3/+2
* WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeout...Snoopy Pfeffer2011-08-141-19/+187
* Fix a bug preventing region modules from creating trees at anything but the d...Aaron Duffy2011-08-131-3/+3
* If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)2011-08-121-1/+5
* minor: change login enable/disable messages in last commit so that they occur...Justin Clark-Casey (justincc)2011-08-121-2/+2
* minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)2011-08-121-4/+2
* minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)2011-08-111-1/+1
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-064-20/+20
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-064-26/+26
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-37/+32
* remove ancient late 2008 cruft that handles the situation where the GetRegion...Justin Clark-Casey (justincc)2011-08-021-10/+1
* Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-1/+1
* Generate the initial maptile asynchronouslyOren Hurvitz2011-07-221-4/+6
* use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2011-07-181-1/+1
* If a user has the rights to edit a parcel's properties, then also allow them ...Justin Clark-Casey (justincc)2011-07-021-4/+4
* Make default serverside_object_permissions = true since this better matches u...Justin Clark-Casey (justincc)2011-07-011-1/+1
* Tell hypergridders when their teleports fail because of the 4096 limit rather...Justin Clark-Casey (justincc)2011-06-241-1/+3
* tweak messages. Make verbose inventory item save message give the item name ...Justin Clark-Casey (justincc)2011-06-141-2/+2
* match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi2011-06-131-5/+7
* A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto2011-06-121-6/+12
* First pass at making the V2 map work. Standalones only for now. There are som...Diva Canto2011-06-121-4/+4
* 3rd way of reseting the HG Map. This time, don't use the grid service; instea...Diva Canto2011-06-101-1/+3
* Save the sun's position in OARsOren Hurvitz2011-06-102-0/+5
* The map breakage is actually at 2048!Diva Canto2011-06-091-3/+3
* Consistency fix on the last commit.Diva Canto2011-06-081-1/+1
* Fixed a compilation problem. Also added a lengthy comment on the Map hack, so...Diva Canto2011-06-081-35/+48
* Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to pre...Diva Canto2011-06-081-5/+15
* Improved reuse on the WorldMap/WorldMapModule.csDiva Canto2011-05-301-15/+5
* Make sure culture is en-US when saving archive related xml.Justin Clark-Casey (justincc)2011-05-271-0/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-263-39/+145
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| * Add --noassets option for "save iar"Justin Clark-Casey (justincc)2011-05-261-1/+1
| * Bump OAR file format version up to 0.7 for this development cycle.Justin Clark-Casey (justincc)2011-05-261-2/+2