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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"
BlueWall
2012-01-30
1
-1
/
+1
*
Pickup map overlay tile from RegionSettings.ParcelImageID
BlueWall
2012-01-30
1
-1
/
+1
*
Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork
BlueWall
2012-01-28
4
-14
/
+89
|
\
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*
Add experimental --publish option to "save oar" so that OARs reloaded to the ...
Justin Clark-Casey (justincc)
2012-01-28
4
-14
/
+89
*
|
Adding our parcel's generated id to map packets
BlueWall
2012-01-28
1
-2
/
+2
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/
*
Change references from sop to sog and add protection from null ref
BlueWall
2012-01-26
1
-11
/
+13
*
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParce...
Pixel Tomsen
2012-01-25
1
-1
/
+10
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-01-25
1
-2
/
+51
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\
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*
Telehub map items displayed
BlueWall
2012-01-24
1
-3
/
+51
*
|
Change the WorldMapModule to use SOG rather than SOP for the telehub ans
Melanie
2012-01-25
1
-13
/
+15
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/
*
Put Telehubs on the map
BlueWall
2012-01-24
1
-0
/
+18
*
Simplify and streamline telehub editing code. Verify rotations and fix
Melanie
2012-01-24
2
-58
/
+30
*
Reverse the spawn point distance vector
Melanie
2012-01-24
1
-1
/
+1
*
Correct a coordinate to make the viewer like it
Melanie
2012-01-24
1
-1
/
+1
*
Change Telehubs to store only the data that is really needed and not
Melanie
2012-01-24
2
-83
/
+65
*
Add update to Telehub position and rotation before adding SpawnPoints
BlueWall
2012-01-23
1
-4
/
+11
*
Cleanup
BlueWall
2012-01-23
1
-3
/
+6
*
Cleanup unused parts, add some error handling
BlueWall
2012-01-23
1
-53
/
+52
*
Move Telehub tables and data from EstateSettings to RegionSettings.
Melanie
2012-01-22
2
-30
/
+28
*
Telehub Support:
BlueWall
2012-01-21
2
-69
/
+92
*
Telehub Support:
BlueWall
2012-01-20
2
-1
/
+194
*
Add basic request and send image regression tests for LLImageManager
Justin Clark-Casey (justincc)
2012-01-19
1
-1
/
+1
*
RegionReady:
BlueWall
2012-01-18
1
-0
/
+2
*
Update RegionReadyModule
BlueWall
2012-01-13
1
-1
/
+9
*
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
1
-2
/
+6
*
Add a check to see if an asset exists before recreating it while
Mic Bowman
2012-01-10
1
-0
/
+6
*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
1
-3
/
+9
*
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
3
-5
/
+5
*
Improve some of the debug help messages
Justin Clark-Casey (justincc)
2011-11-29
1
-3
/
+2
*
Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...
Justin Clark-Casey (justincc)
2011-11-24
1
-1
/
+1
*
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...
Justin Clark-Casey (justincc)
2011-11-17
1
-1
/
+0
*
Make "terrain save" more friendly by telling the user if we have saved and pu...
Justin Clark-Casey (justincc)
2011-11-17
1
-18
/
+32
*
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
1
-3
/
+6
*
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
1
-2
/
+1
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
3
-5
/
+5
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
6
-14
/
+14
*
Adding green dots to map response should be for root agents only
Dan Lake
2011-10-31
1
-1
/
+1
*
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
6
-29
/
+13
*
Change wording on asset requests.
Justin Clark-Casey (justincc)
2011-10-19
1
-2
/
+2
*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-2
/
+2
*
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
1
-4
/
+4
*
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
3
-40
/
+156
*
Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-0
/
+5
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
3
-33
/
+24
*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-2
/
+2
*
remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-23
3
-3
/
+2
*
WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeout...
Snoopy Pfeffer
2011-08-14
1
-19
/
+187
*
Fix a bug preventing region modules from creating trees at anything but the d...
Aaron Duffy
2011-08-13
1
-3
/
+3
*
If a map request to a server fails, always close the outbound connection.
Justin Clark-Casey (justincc)
2011-08-12
1
-1
/
+5
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