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* mantis 8321: avoid null reference potencial caused by outdated LMs for exampleUbitUmarov2018-04-281-2/+9
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* give up on a property that old monos do compile, but then smore ok execUbitUmarov2018-01-093-4/+2
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* fall back to a obsolete property since several monos in use (include our ↵UbitUmarov2018-01-083-2/+6
| | | | own) do not suporte the proper .net4.0 one
* a few more xml thingsUbitUmarov2018-01-052-0/+4
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* disable some XmlResolverUbitUmarov2018-01-041-1/+1
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* fix estates URIUbitUmarov2018-01-031-2/+2
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* Changing map tile colors This change also allows setting the water color, as ↵TomTheDragon2017-11-132-23/+32
| | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* remove a dead line of codeUbitUmarov2017-10-061-1/+1
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* mantis 8246: don't allow 'delete object name' to delete attachments, but ↵UbitUmarov2017-10-061-9/+12
| | | | allow delete object id, with confirmation
* change a few more parcel eject code pathsUbitUmarov2017-08-241-1/+1
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* (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov2017-08-241-3/+3
| | | | not check landing point (telehubs) on eject.
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
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* Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
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* display remaining pass time in hours, mins or seconds acording to valueUbitUmarov2017-07-261-1/+9
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* change buypass insuficent funds to make clear that its on that region money ↵UbitUmarov2017-07-261-2/+3
| | | | system (buypass now uses the new MoveMoney)
* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov2017-07-261-5/+8
| | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
* add comments to make that more clearUbitUmarov2017-07-262-0/+2
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* do not allow setting land passes on group owned land, because currently we ↵UbitUmarov2017-07-261-1/+1
| | | | cant give money to the group
* only allow pass renovation on the last quarter of parcel pass time. go back ↵UbitUmarov2017-07-261-5/+8
| | | | to MoneyMove charging method
* lets try using older EventManager.TriggerMoneyTransfer to pay parcel passesUbitUmarov2017-07-251-1/+5
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* allow pass recharge with no loss of current time up to 1/4 of parcel pass time.UbitUmarov2017-07-251-9/+9
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* Ooops.. pay to land owner, not grid. group owned parcel not suported for ↵UbitUmarov2017-07-251-1/+7
| | | | now. (the pass already expired with kick action)
* add first code to process parcel buy pass. Still testing, and still no kick ↵UbitUmarov2017-07-251-1/+89
| | | | on expire ( does expire on entry )
* only hide parcel info from banned avatarsUbitUmarov2017-07-241-1/+1
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* osSetParcelDetails: add more land update codeUbitUmarov2017-07-121-0/+8
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* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
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* fix bad englishUbitUmarov2017-06-261-1/+1
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* a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov2017-06-241-9/+15
| | | | known to be asset errors
* code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov2017-06-232-9/+9
| | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
* do the same on OAR savesUbitUmarov2017-06-231-1/+16
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* several changes to iar/oar assets error reportsUbitUmarov2017-06-233-16/+20
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* actually iar do it for iarUbitUmarov2017-06-221-1/+1
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* show the count of broken assets we now have from gather on iar/oar pre save ↵UbitUmarov2017-06-221-0/+3
| | | | information
* do not try to store on oars temporary or in transit objects ( they may be ↵UbitUmarov2017-06-211-9/+8
| | | | deleted during the save)
* make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov2017-06-212-172/+48
| | | | | | oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this
* make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov2017-05-261-4/+4
| | | | timeout)
* please DIE! PLEASE??UbitUmarov2017-05-231-1/+8
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* fix a null ref on parcels joinUbitUmarov2017-05-191-4/+11
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* fix land parcel group been lost on region uploadUbitUmarov2017-05-191-2/+0
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* change some confusing comands helpUbitUmarov2017-05-191-6/+6
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* clear land object on deleteUbitUmarov2017-05-142-1/+17
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* don't round to nearest intUbitUmarov2017-05-142-3/+3
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* don't do dwell if there is no module activeUbitUmarov2017-05-141-1/+6
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* fix remote requests for dwell, so dwell module still calledUbitUmarov2017-05-141-0/+3
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* fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov2017-05-143-21/+61
| | | | Resolution is 2.5min aprox.
* find parcels by GlobalID.. well most timeUbitUmarov2017-05-133-12/+58
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* let StreamReader be in using statementsUbitUmarov2017-05-071-3/+4
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* do the same in the cases we are just moving parts around and not changing ↵UbitUmarov2017-05-042-2/+2
| | | | their caches (ie their taskInventory)
* fix right to change permissions of group owned objectsUbitUmarov2017-05-031-1/+32
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* change taskInventory copy/move to agents inventory rulesUbitUmarov2017-05-031-11/+18
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