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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
Fix old regression that stopped saving parcel owner data in OARs.
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+1
*
Fixed a rare bug that caused Save OAR to fail because it thought it had timed...
Oren Hurvitz
2012-08-03
1
-5
/
+11
*
Delete old blank SOGSpamTest
Justin Clark-Casey (justincc)
2012-08-03
1
-37
/
+0
*
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...
Justin Clark-Casey (justincc)
2012-07-31
1
-3
/
+6
*
Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...
Justin Clark-Casey (justincc)
2012-07-25
1
-0
/
+1
*
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
Justin Clark-Casey (justincc)
2012-07-25
2
-2
/
+2
*
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled...
Justin Clark-Casey (justincc)
2012-07-19
1
-5
/
+5
*
When generating a Warp3D texture, set the detailTexture[i] variable on resize...
Justin Clark-Casey (justincc)
2012-07-14
1
-7
/
+14
*
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than c...
Justin Clark-Casey (justincc)
2012-07-11
2
-3
/
+1
*
minor: Make WORLD MAP category log lines consistent
Justin Clark-Casey (justincc)
2012-07-07
1
-4
/
+4
*
porting console commands from raw2sculpt 3.2
SignpostMarv
2012-07-05
1
-0
/
+34
*
Add OSSL function osForceAttachToAvatarFromInventory()
Justin Clark-Casey (justincc)
2012-07-05
1
-2
/
+2
*
Fix output for help on some object region console commands
Justin Clark-Casey (justincc)
2012-06-26
1
-3
/
+6
*
Lower warn logging on not having friends/group module on permissions to debug.
Justin Clark-Casey (justincc)
2012-06-20
1
-2
/
+2
*
Put all debug console commands into a single Debug section rather than scatte...
Justin Clark-Casey (justincc)
2012-06-15
1
-1
/
+1
*
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
2012-06-14
1
-5
/
+2
*
minor: Change log messages on Warp3DImageModule to show they are from this mo...
Justin Clark-Casey (justincc)
2012-06-06
1
-7
/
+9
*
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name...
Justin Clark-Casey (justincc)
2012-06-06
1
-0
/
+0
*
Actively dispose of Bitmaps in Warp3D image module and world map module once ...
Justin Clark-Casey (justincc)
2012-06-06
3
-215
/
+248
*
enabling all corners of a sim to be set in one call
SignpostMarv
2012-06-06
1
-1
/
+11
*
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen f...
Justin Clark-Casey (justincc)
2012-06-05
1
-2
/
+0
*
Resolve some mono compiler warnings.
Justin Clark-Casey (justincc)
2012-05-25
2
-13
/
+17
*
Comment out accidentally left in log line that was printing out the control f...
Justin Clark-Casey (justincc)
2012-05-24
1
-3
/
+3
*
minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE...
Justin Clark-Casey (justincc)
2012-05-23
1
-6
/
+6
*
Add "show scene" command which lists stats for the currently selected console...
Justin Clark-Casey (justincc)
2012-05-23
1
-0
/
+155
*
Add size of region to OAR control file. Megaregions (sw root OARs when saved...
Justin Clark-Casey (justincc)
2012-05-19
1
-14
/
+24
*
Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be ...
Justin Clark-Casey (justincc)
2012-05-19
1
-1
/
+1
*
Add is_megaregion flag into oar control file. Not currently read - for futur...
Justin Clark-Casey (justincc)
2012-05-19
2
-41
/
+74
*
minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator bec...
Justin Clark-Casey (justincc)
2012-05-17
1
-8
/
+6
*
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format...
Justin Clark-Casey (justincc)
2012-05-16
1
-2
/
+1
*
Fix issue where loading OARs could sometimes result in link numbers being reo...
Justin Clark-Casey (justincc)
2012-05-15
2
-1
/
+56
*
Allow use of regular expressions in "show object name", "show part name" and ...
Justin Clark-Casey (justincc)
2012-05-15
1
-101
/
+208
*
Save the Telehub and its Spawn Points in the OAR
Oren Hurvitz
2012-05-14
3
-2
/
+29
*
Revert "Save the Telehub and its Spawn Points in the OAR"
Justin Clark-Casey (justincc)
2012-05-12
3
-29
/
+2
*
Save the Telehub and its Spawn Points in the OAR
Oren Hurvitz
2012-05-10
3
-2
/
+29
*
Add even for terrain tainting and synchronize terrain module with physics sce...
Dan Lake
2012-05-10
1
-0
/
+1
*
Revert "Better error handling if Load OAR or Save OAR fail"
Justin Clark-Casey (justincc)
2012-05-07
3
-32
/
+6
*
Better error handling if Load OAR or Save OAR fail
Oren Hurvitz
2012-05-07
3
-6
/
+32
*
Fire the scripting changed event with CHANGED_OWNER when an object that has c...
Justin Clark-Casey (justincc)
2012-05-05
1
-1
/
+0
*
Implement optional name and description on http stream handlers so that we ca...
Justin Clark-Casey (justincc)
2012-05-03
3
-24
/
+34
*
Put scene object related console commands into new "Objects" help category ra...
Justin Clark-Casey (justincc)
2012-04-28
1
-9
/
+13
*
Add flags information (phantom, physics, etc.) to "show object" and "show par...
Justin Clark-Casey (justincc)
2012-04-27
1
-0
/
+2
*
If a Grid God teleports then include the Godlike teleport flag. This can affe...
Oren Hurvitz
2012-04-27
1
-9
/
+22
*
Use DotNetZip to compress OARs and IARs.
Oren Hurvitz
2012-04-27
1
-1
/
+4
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
4
-6
/
+6
*
When creating an OAR, objects where the user is the Creator are always includ...
Oren Hurvitz
2012-04-26
1
-2
/
+7
*
Changed the Map-related messages from Info to Debug. They're debug messages.
Diva Canto
2012-04-23
4
-8
/
+8
*
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2012-04-22
1
-2
/
+2
*
Improve bitmap disposal to do null checks and not to potentially try disposal...
Justin Clark-Casey (justincc)
2012-04-20
1
-4
/
+7
*
Always dispose of existing opened bitmap from file in SaveFile(), instead of ...
Justin Clark-Casey (justincc)
2012-04-20
1
-22
/
+37
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