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path: root/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs (follow)
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* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-231-1/+0
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* WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵Snoopy Pfeffer2011-08-141-19/+187
| | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
* If a map request to a server fails, always close the outbound connection.Justin Clark-Casey (justincc)2011-08-121-1/+5
| | | | This probably doesn't help with the current memory leak.
* Generate the initial maptile asynchronouslyOren Hurvitz2011-07-221-4/+6
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto2011-06-121-6/+12
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-121-4/+4
| | | | some issues with the zoom level -- TBD.
* 3rd way of reseting the HG Map. This time, don't use the grid service; ↵Diva Canto2011-06-101-1/+3
| | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
* The map breakage is actually at 2048!Diva Canto2011-06-091-3/+3
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* Consistency fix on the last commit.Diva Canto2011-06-081-1/+1
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* Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵Diva Canto2011-06-081-35/+48
| | | | so that it never goes unnoticed again.
* Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵Diva Canto2011-06-081-5/+15
| | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9.
* Improved reuse on the WorldMap/WorldMapModule.csDiva Canto2011-05-301-15/+5
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* Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵Diva Canto2011-05-091-1/+1
| | | | other value 254 too. Meanings taken from libomv.
* Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵Diva Canto2011-05-091-1/+1
| | | | regions above 4096 primarily.
* Fixes gray tiles on map search for viewers 1.Diva Canto2011-05-091-3/+4
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* Mantis #5368 -- exception on WorldMapDiva Canto2011-02-071-3/+4
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* Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto2011-01-171-1/+11
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* Fixes mantis #5279Diva Canto2010-12-251-1/+1
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* Made the map thread request the map items asynchronously, as the name ↵Diva Canto2010-12-141-9/+71
| | | | suggested -- but with a cap of 20 async requests max at any given time.
* Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for ↵Diva Canto2010-12-141-1/+1
| | | | grided sims.
* Merge branch 'master' into mantis5110Jonathan Freedman2010-10-291-1/+1
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| * for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)2010-10-291-1/+1
| | | | | | | | diagnostics easier
| * Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-2/+2
|/ | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
* Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-031-1/+1
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| * Initial port of the Warp3D map tile rendererMelanie2010-10-031-1/+1
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* | * additional serveruri cleanupJonathan Freedman2010-10-031-1/+1
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* | * refactor refactor refactor ServerURI 4 lyfeJonathan Freedman2010-10-021-1/+1
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* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-2/+15
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* Fixes mantis #4782Diva Canto2010-07-021-1/+1
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* Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie2010-06-111-27/+1
| | | | that no longer reflect actual conditions
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+1
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-17/+14
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-2/+2
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-66/+21
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+2
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-6/+4
| | | | unknown asset type, and log an error if it ever does happen
* * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman2009-10-221-15/+16
| | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-7/+6
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-1/+1
| | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-1/+1
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-2/+0
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* Fixed the order of params to GetRegionRange.Diva Canto2009-09-261-6/+10
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* First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-261-26/+68
| | | | minimally. A few bugs to catch now.
* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* * If the world map module encounters an error, not all of the objects will ↵Teravus Ovares2009-07-171-4/+12
| | | | | | | be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848
* Committing the interface change and the addition to the modules to getMelanie Thielker2009-07-101-0/+5
| | | | | | the ball rolling on replacable modules. No user functionality yet
* Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker2009-07-101-4/+4
| | | | | | Change all uses of the HttpServer properties to use the new singleton
* When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker2009-06-191-1/+1
| | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.