Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -1/+0 |
| | |||||
* | WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵ | Snoopy Pfeffer | 2011-08-14 | 1 | -19/+187 |
| | | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist. | ||||
* | If a map request to a server fails, always close the outbound connection. | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -1/+5 |
| | | | | This probably doesn't help with the current memory leak. | ||||
* | Generate the initial maptile asynchronously | Oren Hurvitz | 2011-07-22 | 1 | -4/+6 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | A few bug fixes on map V2. Zoom level weirdness still there. | Diva Canto | 2011-06-12 | 1 | -6/+12 |
| | |||||
* | First pass at making the V2 map work. Standalones only for now. There are ↵ | Diva Canto | 2011-06-12 | 1 | -4/+4 |
| | | | | some issues with the zoom level -- TBD. | ||||
* | 3rd way of reseting the HG Map. This time, don't use the grid service; ↵ | Diva Canto | 2011-06-10 | 1 | -1/+3 |
| | | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes. | ||||
* | The map breakage is actually at 2048! | Diva Canto | 2011-06-09 | 1 | -3/+3 |
| | |||||
* | Consistency fix on the last commit. | Diva Canto | 2011-06-08 | 1 | -1/+1 |
| | |||||
* | Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵ | Diva Canto | 2011-06-08 | 1 | -35/+48 |
| | | | | so that it never goes unnoticed again. | ||||
* | Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵ | Diva Canto | 2011-06-08 | 1 | -5/+15 |
| | | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9. | ||||
* | Improved reuse on the WorldMap/WorldMapModule.cs | Diva Canto | 2011-05-30 | 1 | -15/+5 |
| | |||||
* | Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵ | Diva Canto | 2011-05-09 | 1 | -1/+1 |
| | | | | other value 254 too. Meanings taken from libomv. | ||||
* | Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵ | Diva Canto | 2011-05-09 | 1 | -1/+1 |
| | | | | regions above 4096 primarily. | ||||
* | Fixes gray tiles on map search for viewers 1. | Diva Canto | 2011-05-09 | 1 | -3/+4 |
| | |||||
* | Mantis #5368 -- exception on WorldMap | Diva Canto | 2011-02-07 | 1 | -3/+4 |
| | |||||
* | Protect World Map module, RequestMapItemsAsync, from badly formed URLs. | Diva Canto | 2011-01-17 | 1 | -1/+11 |
| | |||||
* | Fixes mantis #5279 | Diva Canto | 2010-12-25 | 1 | -1/+1 |
| | |||||
* | Made the map thread request the map items asynchronously, as the name ↵ | Diva Canto | 2010-12-14 | 1 | -9/+71 |
| | | | | suggested -- but with a cap of 20 async requests max at any given time. | ||||
* | Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for ↵ | Diva Canto | 2010-12-14 | 1 | -1/+1 |
| | | | | grided sims. | ||||
* | Merge branch 'master' into mantis5110 | Jonathan Freedman | 2010-10-29 | 1 | -1/+1 |
|\ | |||||
| * | for now, comment out some older or redundant log debug lines to make ↵ | Justin Clark-Casey (justincc) | 2010-10-29 | 1 | -1/+1 |
| | | | | | | | | diagnostics easier | ||||
| * | Revert "Merge remote branch 'otakup0pe/mantis5110'" | Justin Clark-Casey (justincc) | 2010-10-22 | 1 | -2/+2 |
|/ | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c. | ||||
* | Merge branch 'master' of git://opensimulator.org/git/opensim | Jonathan Freedman | 2010-10-03 | 1 | -1/+1 |
|\ | |||||
| * | Initial port of the Warp3D map tile renderer | Melanie | 2010-10-03 | 1 | -1/+1 |
| | | |||||
* | | * additional serveruri cleanup | Jonathan Freedman | 2010-10-03 | 1 | -1/+1 |
| | | |||||
* | | * refactor refactor refactor ServerURI 4 lyfe | Jonathan Freedman | 2010-10-02 | 1 | -1/+1 |
|/ | |||||
* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -1/+1 |
| | |||||
* | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+15 |
| | |||||
* | Fixes mantis #4782 | Diva Canto | 2010-07-02 | 1 | -1/+1 |
| | |||||
* | Remove the lastmap stuff from the map module, also remove a bunch of comments | Melanie | 2010-06-11 | 1 | -27/+1 |
| | | | | that no longer reflect actual conditions | ||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -1/+1 |
| | |||||
* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -17/+14 |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | ||||
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 2010-03-19 | 1 | -2/+2 |
| | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | ||||
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 1 | -66/+21 |
| | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 1 | -1/+1 |
| | |||||
* | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 1 | -1/+2 |
| | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | ||||
* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -6/+4 |
| | | | | unknown asset type, and log an error if it ever does happen | ||||
* | * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵ | John Hurliman | 2009-10-22 | 1 | -15/+16 |
| | | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer | ||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -7/+6 |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | ||||
* | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵ | John Hurliman | 2009-10-21 | 1 | -1/+1 |
| | | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values | ||||
* | * Removed OpenSim.Data.NHibernate | John Hurliman | 2009-10-19 | 1 | -1/+1 |
| | | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing | ||||
* | Fixing a few compile errors in the previous commit | John Hurliman | 2009-10-06 | 1 | -2/+0 |
| | |||||
* | Fixed the order of params to GetRegionRange. | Diva Canto | 2009-09-26 | 1 | -6/+10 |
| | |||||
* | First pass at the heart surgery for grid services. Compiles and runs ↵ | Diva Canto | 2009-09-26 | 1 | -26/+68 |
| | | | | minimally. A few bugs to catch now. | ||||
* | Replace the Replaceable modules name | Melanie | 2009-08-10 | 1 | -1/+1 |
| | |||||
* | * If the world map module encounters an error, not all of the objects will ↵ | Teravus Ovares | 2009-07-17 | 1 | -4/+12 |
| | | | | | | | be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848 | ||||
* | Committing the interface change and the addition to the modules to get | Melanie Thielker | 2009-07-10 | 1 | -0/+5 |
| | | | | | | the ball rolling on replacable modules. No user functionality yet | ||||
* | Remove all references to HttpServer from CommsManager (all incarnations) | Melanie Thielker | 2009-07-10 | 1 | -4/+4 |
| | | | | | | Change all uses of the HttpServer properties to use the new singleton | ||||
* | When a shared module hooks OnClientClosed, it has no way of finding | Melanie Thielker | 2009-06-19 | 1 | -1/+1 |
| | | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change. |