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* Warnings--onefang2019-06-041-2/+2
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* Merge Warp3DCachedImageModule from Christopher Latza.onefang2019-05-191-45/+180
| | | | | Plus some of my own tweaks. Minus some of his.
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-192-149/+102
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* Actually tell us what the problem object is with sculpties in map generation.David Walter Seikel2016-11-221-4/+15
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* Various random white space clean ups.David Walter Seikel2016-11-221-1/+1
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-032-266/+430
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* Another 10 modules' directives moved from .addin.xmlDiva Canto2012-11-121-0/+2
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* Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-121-1/+1
| | | | grepping for remaining uses
* Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵Justin Clark-Casey (justincc)2012-09-071-0/+4
| | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
* 0006270: Warp3D leaks memory on mono based systemsBlueWall2012-09-061-1/+4
| | | | Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
* When generating a Warp3D texture, set the detailTexture[i] variable on ↵Justin Clark-Casey (justincc)2012-07-141-7/+14
| | | | | | | | resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
* minor: Change log messages on Warp3DImageModule to show they are from this ↵Justin Clark-Casey (justincc)2012-06-061-7/+9
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* Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵Justin Clark-Casey (justincc)2012-06-061-0/+0
| | | | name and make it easier to distinguish between map image modules.
* Actively dispose of Bitmaps in Warp3D image module and world map module once ↵Justin Clark-Casey (justincc)2012-06-062-212/+244
| | | | | | we've finished with them. This might help with memory leakage issues though I suspect it won't.
* Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto2012-04-231-2/+2
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* match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi2011-06-131-5/+7
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* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-211-3/+1
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* * AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)2010-10-301-1/+1
| | | | to using prim.GetWorldPosition() in the warp renderer.
* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-061-9/+11
| | | | functional
* Convert the map image modules to new style modulesMelanie2010-10-061-6/+20
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* Revert an accidental default value changeMelanie2010-10-051-1/+1
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* Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie2010-10-051-4/+14
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* Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa2010-10-041-0/+6
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* Adapt to core changesMelanie2010-10-031-1/+1
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* Addign the new / renamed files for previous commitMelanie2010-10-034-0/+1405