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path: root/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs (follow)
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* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+30
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-21/+4
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+73
* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-2/+11
* refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+36
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+20
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+45
* TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-3/+5
* refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
* Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-3/+9
* Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-0/+179