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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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CoreModules
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World
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Sound
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SoundModuleNonShared.cs
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Files
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*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
/
+30
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-21
/
+4
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-0
/
+73
*
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
/
+1
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-2
/
+11
*
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
/
+6
*
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
/
+0
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
/
+1
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
/
+36
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-0
/
+20
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
/
+45
*
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
/
+1
*
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
/
+4
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-3
/
+5
*
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
-8
/
+4
*
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
-6
/
+6
*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
-3
/
+9
*
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
-0
/
+179