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path: root/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs (unfollow)
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2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+30
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-21/+4
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-0/+73
2012-10-29Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv1-1/+1
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-2/+11
2012-10-29refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv1-1/+6
2012-10-29Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv1-15/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+36
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-0/+20
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+45
2012-10-29TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv1-1/+1
2012-10-29swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv1-4/+4
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-3/+5
2012-10-29refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv1-8/+4
2012-10-29Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv1-6/+6
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv1-3/+9
2012-10-29Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv1-20/+58
2012-08-21Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...Justin Clark-Casey (justincc)1-3/+5
2012-07-31Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...Justin Clark-Casey (justincc)1-3/+6
2012-06-14Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)1-5/+2
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-2/+2
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-2/+2
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake1-8/+2
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)1-2/+2
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-11-17Fix gesture and viewer preview sounds not playingMelanie1-7/+13
2010-11-10Remove a debug spamMelanie1-1/+0
2010-11-05Fix playing sound from HUDsMelanie1-2/+16
2010-11-05Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie1-0/+19
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake1-14/+20
2010-02-14Revolution is on the roll again! :)Revolution1-4/+10
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-26/+7
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-7/+26
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-10-01Formatting cleanup.Jeff Ames1-6/+6
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-7/+7
2009-02-12* optimized usings.lbsa711-9/+7
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
2008-12-23* refactor: Replace part of SceneObjectPart with the identical sound playing ...Justin Clarke Casey1-3/+20
2008-12-22* Like most other modules, make the sound module register for its event direc...Justin Clarke Casey1-0/+8
2008-12-19* refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey1-31/+32
2008-05-20Add copyright notices.Jeff Ames1-3/+28
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby1-2/+0
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48