| Commit message (Collapse) | Author | Age | Files | Lines |
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created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
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FriendsModule.FetchFriendslist() asychronously.
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
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The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
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user expectations.
It also matches the default setting in the OpenSim.ini.example file
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FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
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of media permissions.
Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
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copy would change both prims until server restart
I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
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serverside url whitelist checks
at the moment, only checking for the exact name prefix is implemented
for some reason, whitelists are not persisting
this commit also fixes a very recent problem where setting any media texture parameters after the initial configuration would not work
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naughty clients
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route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
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the client's active group id
this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
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really don't need two methods doing the same thing, but differently.
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to use that stored value.
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* Performance improvement in the expensive GenerateClientFlags()
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
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This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
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configurable. Previously, estate managers could enter god mode, but would
not have any powers. Now estate managers can enter god mode only if this
option is true, and then will have real god powers.
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Signed-off-by: Melanie <melanie@t-data.com>
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data storage paradigm of the friends list and avoid repeated, unneccessary
fetches of the entire friends list.
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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god mode. Allow god modification of objects if the object owner is the
same god that wants to modify, this allows you to regain perms on your
own objects after IAR import messed them up.
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appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
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* HG is seriously broken here
* Compiles. Untested.
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obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
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See http://opensimulator.org/mantis/view.php?id=3999
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friends module instead of requesting the entire friends list over the
network each time a prim is touched.
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Replace the integer compares with proper bitflags checking from libOMV.
Friends rights are now functional.
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Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
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