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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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CoreModules
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World
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Land
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PrimCountModule.cs
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Author
Age
Files
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*
If the land has no group ownership (it is UUID.Zero) then don't put prims in ...
Justin Clark-Casey (justincc)
2011-04-02
1
-2
/
+2
*
If the prim count gets an object with invalid bounds, don't try to count it.
Justin Clark-Casey (justincc)
2011-03-31
1
-0
/
+5
*
When a new parcel is created, make sure the prim counts are updated.
Justin Clark-Casey (justincc)
2011-03-30
1
-2
/
+2
*
(re)implement selected prim count.
Justin Clark-Casey (justincc)
2011-03-30
1
-3
/
+40
*
disable prim count debug logging temporarily
Justin Clark-Casey (justincc)
2011-03-29
1
-33
/
+35
*
move total parcel prim calculations into IPrimCounts instead of doing this in...
Justin Clark-Casey (justincc)
2011-03-26
1
-0
/
+39
*
Add test for PCM taint. This currently fails due to unexpected behaviour of ...
Justin Clark-Casey (justincc)
2011-03-26
1
-15
/
+64
*
Add ILandObject.IPrimCounts for the new prim count module.
Justin Clark-Casey (justincc)
2011-03-25
1
-0
/
+2
*
Add method doc to the Get*() methods on PrimCountModule
Justin Clark-Casey (justincc)
2011-03-23
1
-0
/
+27
*
remove a rogue Console.WriteLine() from the last commit.
Justin Clark-Casey (justincc)
2011-03-23
1
-1
/
+0
*
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...
Justin Clark-Casey (justincc)
2011-03-23
1
-2
/
+8
*
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
2011-03-22
1
-6
/
+17
*
Flash out the prim count module
Melanie
2011-01-29
1
-0
/
+174
*
Create the structure of classes and interfaces to replace the cruft that
Melanie
2011-01-29
1
-0
/
+120
*
Adding the prim count module skeleton
Melanie
2011-01-28
1
-0
/
+112