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path: root/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs (follow)
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* Various logging fix ups.onefang2019-05-191-5/+0
| | | | | | Mostly removing console spam. Default to INFO on the console and DEBUG in the log files. More time stamp resolution.
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-3/+8
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* Remove a bunch of spammy console messages.David Walter Seikel2016-11-031-5/+0
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-8/+1
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* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* * Add oar saving timeoutJustin Clarke Casey2009-06-051-1/+9
| | | | | | | | | * If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds * Timeout executes abort, since missing assets in an OAR seems bad * This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service * This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey2009-05-151-1/+3
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* * When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey2009-05-141-79/+71
| | | | | | | | | storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-161-6/+6
| | | | | Update using statements and prebuild.xml. Also trim trailing whitespace.
* Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur2009-03-121-0/+1
| | | | | | | We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
* * Improve memory usage when writing OARsJustin Clarke Casey2009-03-061-2/+2
| | | | | | | | * This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
* * Add more status information when an oar is being savedJustin Clarke Casey2009-03-051-0/+15
| | | | | | * Among other messages, a log entry is posted for every 50 assets added to the archive
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-8/+8
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-8/+8
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* * optimized usings.lbsa712009-02-121-8/+8
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+143
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator