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path: root/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-30/+63
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-10/+99
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* Another 10 modules' directives moved from .addin.xmlDiva Canto2012-11-121-0/+2
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* Comment out checks not to overwrite existing IAR/OAR files for now on "save ↵Justin Clark-Casey (justincc)2012-11-011-2/+4
| | | | | | | iar/oar" since this causes problems for some backup systems. Needs more thought, maybe an explicit --force/--overwrite switch Comments on http://opensimulator.org/mantis/view.php?id=6389
* Get "save oar" and "save iar" to tell you in a more friendly manner if the ↵Justin Clark-Casey (justincc)2012-10-241-7/+11
| | | | | | filename to save already exists, rather than exception throwing. Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
* Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the ↵Justin Clark-Casey (justincc)2012-09-141-2/+2
| | | | | | | multi-OAR patch there is now only one class that handles this operation. Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105 since that did not directly apply
* Support multi-region OAR filesOren Hurvitz2012-09-141-2/+3
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Add is_megaregion flag into oar control file. Not currently read - for ↵Justin Clark-Casey (justincc)2012-05-191-9/+11
| | | | | | | | future use. Please do not rely on this remaining here. An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975, thanks! Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data). This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
* Add experimental --publish option to "save oar" so that OARs reloaded to the ↵Justin Clark-Casey (justincc)2012-01-281-0/+1
| | | | same grid don't have the publisher as owner.
* RegionReady:BlueWall2012-01-181-0/+2
| | | | Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
* Update RegionReadyModuleBlueWall2012-01-131-1/+9
| | | | Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
* HG: normalize all externalized user ULRs to be the Home URL, i.e. the ↵Diva Canto2012-01-121-2/+6
| | | | location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
* When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-121-0/+1
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* Add a --noassets option to "save oar".Justin Clark-Casey (justincc)2011-05-261-1/+7
| | | | | This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
* Drop current OAR version back to 0.5 since these are currently now ↵Justin Clark-Casey (justincc)2010-12-111-1/+1
| | | | | | compatible with older OpenSim versions again. Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
* Fix: Allow use of parameters without specifying a file path with command ↵Marck2010-11-231-1/+1
| | | | "save oar"
* Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-211-0/+1
| | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
* change --old-guids switch on the save oar command line to --version=<x>Justin Clark-Casey (justincc)2010-10-161-1/+1
| | | | | | if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier also add various informational notices about what version we've saving/loading
* Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2010-10-151-10/+17
| | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-161-8/+11
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-2/+2
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* Implement oar mergingJustin Clark-Casey (justincc)2009-11-251-6/+10
| | | | | | | An oar can now be merged with existing region contents by using the --merge option For example, load oar --merge my.oar Existing terrain, region settings and parcel data is left in place when an oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information
* Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵Justin Clark-Casey (justincc)2009-11-251-1/+9
| | | | command line parsing
* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-0/+37
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Formatting cleanup.Jeff Ames2009-10-011-5/+5
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* make oar module logging a little less noisyJustin Clark-Casey (justincc)2009-09-071-2/+2
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* switching Archiver to "new" region module schemedr scofield (aka dirk husemann)2009-08-311-6/+24
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* minor: Inconsquential change to provoke another buildJustin Clarke Casey2009-05-071-1/+1
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* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-8/+19
| | | | | | * This allows specific requests to be identified.
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-7/+7
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* * optimized usings.lbsa712009-02-121-12/+7
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* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-111-1/+1
| | | | | | * Not ready for use yet
* * Implement merging of oars in codeJustin Clarke Casey2009-02-101-3/+13
| | | | | | * Not fully tested yet and not yet available as an option from the user console
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+95
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator