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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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CoreModules
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World
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Archiver
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ArchiveReadRequest.cs
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Author
Age
Files
Lines
*
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
2019-05-19
1
-82
/
+281
*
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
2016-11-03
1
-91
/
+223
*
Fix bug where loading an OAR with a deeded parcel would always set the parcel...
Justin Clark-Casey (justincc)
2012-11-24
1
-13
/
+17
*
minor: Add some currently commented out debug log lines for investigating iss...
Justin Clark-Casey (justincc)
2012-11-23
1
-0
/
+5
*
Fix a few minor issues in ArchiveReadRequest logging.
Justin Clark-Casey (justincc)
2012-10-19
1
-2
/
+2
*
Support multi-region OAR files
Oren Hurvitz
2012-09-14
1
-83
/
+282
*
When loading an OAR, validate any group UUIDs and properly reconstruct parcel...
Justin Clark-Casey (justincc)
2012-08-20
1
-1
/
+62
*
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format...
Justin Clark-Casey (justincc)
2012-05-16
1
-2
/
+1
*
Fix issue where loading OARs could sometimes result in link numbers being reo...
Justin Clark-Casey (justincc)
2012-05-15
1
-1
/
+3
*
Save the Telehub and its Spawn Points in the OAR
Oren Hurvitz
2012-05-14
1
-1
/
+24
*
Revert "Save the Telehub and its Spawn Points in the OAR"
Justin Clark-Casey (justincc)
2012-05-12
1
-24
/
+1
*
Save the Telehub and its Spawn Points in the OAR
Oren Hurvitz
2012-05-10
1
-1
/
+24
*
Revert "Better error handling if Load OAR or Save OAR fail"
Justin Clark-Casey (justincc)
2012-05-07
1
-16
/
+4
*
Better error handling if Load OAR or Save OAR fail
Oren Hurvitz
2012-05-07
1
-4
/
+16
*
Add experimental --publish option to "save oar" so that OARs reloaded to the ...
Justin Clark-Casey (justincc)
2012-01-28
1
-8
/
+8
*
Add a check to see if an asset exists before recreating it while
Mic Bowman
2012-01-10
1
-0
/
+6
*
Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2011-09-09
1
-2
/
+2
*
Save the sun's position in OARs
Oren Hurvitz
2011-06-10
1
-0
/
+3
*
When loading an OAR that doesn't have parcels, create a default parcel
Oren Hurvitz
2011-05-14
1
-4
/
+7
*
Add regression test to check that OARs start with the control file.
Justin Clark-Casey (justincc)
2011-04-18
1
-1
/
+8
*
Refactor: Break out LoadObjects() and LoadParcels() from a longer method
Justin Clark-Casey (justincc)
2011-01-27
1
-28
/
+44
*
When an oar is loaded, do not create a default parcel before loading the parc...
Justin Clark-Casey (justincc)
2011-01-27
1
-1
/
+1
*
Show local IDs in "land show" output.
Justin Clark-Casey (justincc)
2011-01-27
1
-0
/
+5
*
Fix OAR parcel loading so that old parcels are replaced by the new instead of...
Justin Clark-Casey (justincc)
2011-01-27
1
-0
/
+4
*
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
2010-11-21
1
-3
/
+7
*
Global creator information working on MySQL DB and on load/save OARs. Creator...
Diva Canto
2010-11-21
1
-2
/
+19
*
Fix unit tests and save problems
Justin Clark-Casey (justincc)
2010-11-20
1
-1
/
+1
*
Implement guard against trying to load incompatible version IARs
Justin Clark-Casey (justincc)
2010-10-22
1
-1
/
+1
*
start parsing iar control file
Justin Clark-Casey (justincc)
2010-10-22
1
-1
/
+1
*
slightly simplify oar control file loading code
Justin Clark-Casey (justincc)
2010-10-22
1
-10
/
+3
*
Drop max oar loading version back to 0 from 1
Justin Clark-Casey (justincc)
2010-10-16
1
-1
/
+1
*
change --old-guids switch on the save oar command line to --version=<x>
Justin Clark-Casey (justincc)
2010-10-16
1
-1
/
+1
*
Have OpenSim throw a strop if it tries to load an OAR with a major version th...
Justin Clark-Casey (justincc)
2010-10-16
1
-0
/
+22
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-5
/
+1
*
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
2010-08-28
1
-28
/
+29
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-26
/
+29
*
refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHe...
Justin Clark-Casey (justincc)
2010-05-28
1
-63
/
+1
*
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
2010-05-21
1
-1
/
+0
*
make oar object filename/pathname creation a helper method
Justin Clark-Casey (justincc)
2010-05-21
1
-1
/
+0
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
minor: use the static ascii and utf8 encodings instead of instantiating our own
Justin Clark-Casey (justincc)
2010-04-16
1
-6
/
+3
*
Add --skip-assets option to load oar.
Justin Clark-Casey (justincc)
2010-04-16
1
-15
/
+25
*
Merge branch 'master' into presence-refactor
Melanie
2010-03-01
1
-0
/
+2
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*
fix bug where region settings loaded via an oar (water height, terrain textur...
Justin Clark-Casey (justincc)
2010-02-26
1
-0
/
+2
*
|
Changed asset CreatorID to a string
John Hurliman
2010-02-22
1
-1
/
+1
*
|
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim i...
John Hurliman
2010-02-22
1
-1
/
+13
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Merge branch 'master' into presence-refactor
Melanie
2010-02-22
1
-1
/
+13
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*
forestall bug reports about the Command error: System.EntryPointNotFoundExcep...
Justin Clark-Casey (justincc)
2010-02-19
1
-1
/
+13
*
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* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
2010-02-22
1
-1
/
+1
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/
/
*
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Merge branch 'master' into presence-refactor
Melanie
2010-02-08
1
-2
/
+4
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